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Gestalt in Eberron?
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<blockquote data-quote="Stone Dog" data-source="post: 2703893" data-attributes="member: 16705"><p>Do it. I'm serious. We had a blast and didn't feel overpowered in the least.</p><p></p><p>Gestalt characters are only moderately more durable than normal PCs. They still only get one hit die a level and their saves are only a bit better than normal. Whoop de doo. Remember this mantra and all will be well. Fewer, harder fights. That is the key. Don't hit them as often, but hit them harder. It balances out perfectly. There were plenty of moments where people were scared that their character might die and won by the skin of their teeth. </p><p></p><p>Okay, the first few sessions they thought they were pretty bad ass, but then the numbers started to click and they realized that it was just as deadly as before.</p><p></p><p>Gestalt is a different feel, but once you get into it you swiftly realize that it is still the same game. </p><p></p><p>One thing that makes for an interesting Gestalt game is making all the characters the same on one side. All rogue/something for a batch of elite trouble shooting agents. All fighter/something for a group of warrior whatevers. All wizard/something for an arcane circle of magic. It adds versitility, theme and a mild increase in durability all in one go!</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 2703893, member: 16705"] Do it. I'm serious. We had a blast and didn't feel overpowered in the least. Gestalt characters are only moderately more durable than normal PCs. They still only get one hit die a level and their saves are only a bit better than normal. Whoop de doo. Remember this mantra and all will be well. Fewer, harder fights. That is the key. Don't hit them as often, but hit them harder. It balances out perfectly. There were plenty of moments where people were scared that their character might die and won by the skin of their teeth. Okay, the first few sessions they thought they were pretty bad ass, but then the numbers started to click and they realized that it was just as deadly as before. Gestalt is a different feel, but once you get into it you swiftly realize that it is still the same game. One thing that makes for an interesting Gestalt game is making all the characters the same on one side. All rogue/something for a batch of elite trouble shooting agents. All fighter/something for a group of warrior whatevers. All wizard/something for an arcane circle of magic. It adds versitility, theme and a mild increase in durability all in one go! [/QUOTE]
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