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Gestalt in Eberron?
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<blockquote data-quote="solates" data-source="post: 2706604" data-attributes="member: 38046"><p>Only thing i can think to add to the above is some simple things.</p><p></p><p>1. Apply the rules given in the book hardlined. IE no bard/paladins(because of alignment restrictions). This by itself solves alot of would-be number crunchers.</p><p>2. Overall only 2 combos really are totally without some drawbacks. </p><p> monk/cleric</p><p> barbarian/fighter</p><p> The reason for this is that the gestalt is still focusing on just one stat vs 2 or in some cases 3. The monk cleric is a good example of how a single stat focused gestalted character has no drawbacks(high wis=good for cleric, and good for monk).</p><p> Same goes for barb/fighter combo. This combo simply chooses strength every time without a pause. Barbarians rage, movement, fighters feats, its one way to make one helluva tank.</p><p>3. Remember that the characters are still only going to gain character feats as a single classed character(ie at 4th lvl they gain 1 feat, not 2).</p><p>4. Also some of the would be omg thats so uber characters turn out to be not so much in play. One example is a wizard/sorcerer, while yes they have tons of firepower, they can still only lay down one spell per round, or 2 if one is quickened. Barring the spellcasting theres no reason to make a wiz/sor because the character does not really gain anything out of it.</p><p>5. NO PRESTIGE CLASSES.</p><p>6. Druid/cleric has several key components that make for an interesting gestalt. 1 is that one of the clerics domains should be plant or animal the other is that selecting feats for this combo will give you a migraine. Both classes require hard choices in feats, and neither class really shares many feats. On the flip side at later levels you have a hawk that can do a fly-by and turn undead<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>7. Since this is ebberon and they do allow psionic characters(with dms approval) a really interesting combo is psion/artificer. Does not look so powerful but a shaper psion, and an artificier blend really well. Not to mention a psion can heal to a degree and your never going to be short on actual bodies(shapers summon alot). </p><p>8. Another psionic combo that is just nice is soulblade/psychic warrior. There just is no drawbacks to the actual combo. Soulblade keeps your weapons uptodate and psychic warrior keeps you alive(go for the defensive powers early on and focus on any damaging powers later).</p><p></p><p>Solates</p></blockquote><p></p>
[QUOTE="solates, post: 2706604, member: 38046"] Only thing i can think to add to the above is some simple things. 1. Apply the rules given in the book hardlined. IE no bard/paladins(because of alignment restrictions). This by itself solves alot of would-be number crunchers. 2. Overall only 2 combos really are totally without some drawbacks. monk/cleric barbarian/fighter The reason for this is that the gestalt is still focusing on just one stat vs 2 or in some cases 3. The monk cleric is a good example of how a single stat focused gestalted character has no drawbacks(high wis=good for cleric, and good for monk). Same goes for barb/fighter combo. This combo simply chooses strength every time without a pause. Barbarians rage, movement, fighters feats, its one way to make one helluva tank. 3. Remember that the characters are still only going to gain character feats as a single classed character(ie at 4th lvl they gain 1 feat, not 2). 4. Also some of the would be omg thats so uber characters turn out to be not so much in play. One example is a wizard/sorcerer, while yes they have tons of firepower, they can still only lay down one spell per round, or 2 if one is quickened. Barring the spellcasting theres no reason to make a wiz/sor because the character does not really gain anything out of it. 5. NO PRESTIGE CLASSES. 6. Druid/cleric has several key components that make for an interesting gestalt. 1 is that one of the clerics domains should be plant or animal the other is that selecting feats for this combo will give you a migraine. Both classes require hard choices in feats, and neither class really shares many feats. On the flip side at later levels you have a hawk that can do a fly-by and turn undead:) 7. Since this is ebberon and they do allow psionic characters(with dms approval) a really interesting combo is psion/artificer. Does not look so powerful but a shaper psion, and an artificier blend really well. Not to mention a psion can heal to a degree and your never going to be short on actual bodies(shapers summon alot). 8. Another psionic combo that is just nice is soulblade/psychic warrior. There just is no drawbacks to the actual combo. Soulblade keeps your weapons uptodate and psychic warrior keeps you alive(go for the defensive powers early on and focus on any damaging powers later). Solates [/QUOTE]
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