Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Gestalt multiclassing, how's the balance of this proposal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 7099386" data-attributes="member: 6677017"><p>Thanks for the responses so far. Some thoughts.</p><p></p><p></p><p></p><p>Sure, but not at this point. I'm working on proof of concept. If I got it to work with everything else and had to disallow warlocks, that'd probably still count as a success.</p><p></p><p></p><p></p><p>Good points. It will take some effort, but I think it is doable. I'm not overly concerned with limited use bursts. The game has paladin smites by default.</p><p></p><p></p><p></p><p>So I take that as a clear "this is overpowered" statement. Could you provide examples of when you want to play a concept that a standard class is designed to model, but you'd choose to play one of these instead because it models the concept close enough and is clearly more powerful?</p><p></p><p></p><p></p><p>I don't see that as too terribly different than what I was saying, but I do need to be careful to make it as simple and effective as possible. I'm not too concerned about that part though, since I've looked through and eyeballed the main elements and most seemed fairly obvious (barbarian was probably the hardest).</p><p></p><p></p><p></p><p>I agree with you somewhat for standard balance purposes, but for these purposes I actually want some options to be better than others. Or rather, I don't want people playing two d10 classes or sorcerer/wizards. While it would be nice if the system were refined enough to well support any combination, it is intended primarily to allow old school combinations like elven fighter/magic-user, dwarf fighter/cleric and fighter/thief, gnome illusionist/thief, and a few others. I will probably say that this form of multiclassing represents racial traditions and is restricted similar to how battlerager and bladesinger are. So there might only be six or eight known combinations that exist in my world, and each them would involve no more than one warrior (fighter, paladin, ranger, barbarian), priest (cleric, druid), "rogue" (rogue, bard), or mage (wizard, sorcerer). So if those combinations are the more powerful ones, as long as they aren't overpowered compared to a single class character, I have a working system.</p><p></p><p></p><p></p><p></p><p></p><p>Yes, that was the 3e plan. A gestalt game was it's own weird thing. But the system was inspired by AD&D multiclassing which was intended to be used right alongside standard single classed characters, and that is what I'm attempting to express with this system. (As an aside, the 3e designers said they thought that a 3e gestalt character would be balanced against a standard character by giving it a +1 Level adjustment. Their main argument was that action economy limits what you can do, but I still think that was too low of a LA to balance it.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7099386, member: 6677017"] Thanks for the responses so far. Some thoughts. Sure, but not at this point. I'm working on proof of concept. If I got it to work with everything else and had to disallow warlocks, that'd probably still count as a success. Good points. It will take some effort, but I think it is doable. I'm not overly concerned with limited use bursts. The game has paladin smites by default. So I take that as a clear "this is overpowered" statement. Could you provide examples of when you want to play a concept that a standard class is designed to model, but you'd choose to play one of these instead because it models the concept close enough and is clearly more powerful? I don't see that as too terribly different than what I was saying, but I do need to be careful to make it as simple and effective as possible. I'm not too concerned about that part though, since I've looked through and eyeballed the main elements and most seemed fairly obvious (barbarian was probably the hardest). I agree with you somewhat for standard balance purposes, but for these purposes I actually want some options to be better than others. Or rather, I don't want people playing two d10 classes or sorcerer/wizards. While it would be nice if the system were refined enough to well support any combination, it is intended primarily to allow old school combinations like elven fighter/magic-user, dwarf fighter/cleric and fighter/thief, gnome illusionist/thief, and a few others. I will probably say that this form of multiclassing represents racial traditions and is restricted similar to how battlerager and bladesinger are. So there might only be six or eight known combinations that exist in my world, and each them would involve no more than one warrior (fighter, paladin, ranger, barbarian), priest (cleric, druid), "rogue" (rogue, bard), or mage (wizard, sorcerer). So if those combinations are the more powerful ones, as long as they aren't overpowered compared to a single class character, I have a working system. Yes, that was the 3e plan. A gestalt game was it's own weird thing. But the system was inspired by AD&D multiclassing which was intended to be used right alongside standard single classed characters, and that is what I'm attempting to express with this system. (As an aside, the 3e designers said they thought that a 3e gestalt character would be balanced against a standard character by giving it a +1 Level adjustment. Their main argument was that action economy limits what you can do, but I still think that was too low of a LA to balance it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Gestalt multiclassing, how's the balance of this proposal
Top