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Gestalt multiclassing, how's the balance of this proposal
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7099564" data-attributes="member: 6802951"><p>I think for concepts like gish-types, a fighter/wizard using these rules would be significantly more mechanically effective than an Eldritch Knight or Bladesinger, or even a wizard with a single, 1-or-2-level dip to start with in Fighter.</p><p></p><p>Is it designed with the expectation that characters will be played to level 20, rather than campaign/adventure paths finishing and the characters retiring around level 12?</p><p></p><p>There will be times when the gestalt character lags significantly behind a single-class character: at level 5 (and 10 if they get that high), when there are break-points in power due to extra attack/cantrips upgrading/proficiency bonuses increasing. The gestalt character will pick these up when the rest of the group hits level 6 however. Outside of those points, the combined capabilities of both classes will likely more than make up for being one level behind a character using a conventional class.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7099564, member: 6802951"] I think for concepts like gish-types, a fighter/wizard using these rules would be significantly more mechanically effective than an Eldritch Knight or Bladesinger, or even a wizard with a single, 1-or-2-level dip to start with in Fighter. Is it designed with the expectation that characters will be played to level 20, rather than campaign/adventure paths finishing and the characters retiring around level 12? There will be times when the gestalt character lags significantly behind a single-class character: at level 5 (and 10 if they get that high), when there are break-points in power due to extra attack/cantrips upgrading/proficiency bonuses increasing. The gestalt character will pick these up when the rest of the group hits level 6 however. Outside of those points, the combined capabilities of both classes will likely more than make up for being one level behind a character using a conventional class. [/QUOTE]
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Gestalt multiclassing, how's the balance of this proposal
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