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*Dungeons & Dragons
Gestalt multiclassing, how's the balance of this proposal
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<blockquote data-quote="Sword of Spirit" data-source="post: 7105321" data-attributes="member: 6677017"><p>Like most of the Angry GM's stuff I've read, a pretty thought provoking article. This one has the bonus feature that you can basically use it to support any position you want to. In particular this quote:</p><p></p><p>"Complexity, cognitive load, imbalance, and unexpected interactions are all impossible to avoid. Every system has some of each. And the bigger the system and the more things it can do, the more of each are going to crop up. More rules lead to more complexity. More systems lead to more cognitive load. More choices and options lead to more imbalance. And more of everything leads to more interactions and that leads to more interactions you don’t see coming.</p><p></p><p><em>In a well-designed game, the professional designers have balanced out all (or most, because nobody is perfect except me) of those things against the game experience.</em>"</p><p></p><p>If the designers would finally get around to giving us the multiclassing we had for over half the game's history (if you count 4e hybrid), then this whole expenditure of time I (and others) are putting into it could be avoided.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7105321, member: 6677017"] Like most of the Angry GM's stuff I've read, a pretty thought provoking article. This one has the bonus feature that you can basically use it to support any position you want to. In particular this quote: "Complexity, cognitive load, imbalance, and unexpected interactions are all impossible to avoid. Every system has some of each. And the bigger the system and the more things it can do, the more of each are going to crop up. More rules lead to more complexity. More systems lead to more cognitive load. More choices and options lead to more imbalance. And more of everything leads to more interactions and that leads to more interactions you don’t see coming. [I]In a well-designed game, the professional designers have balanced out all (or most, because nobody is perfect except me) of those things against the game experience.[/I]" If the designers would finally get around to giving us the multiclassing we had for over half the game's history (if you count 4e hybrid), then this whole expenditure of time I (and others) are putting into it could be avoided. [/QUOTE]
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Gestalt multiclassing, how's the balance of this proposal
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