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Gestalt pitfalls?
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<blockquote data-quote="XCorvis" data-source="post: 2942555" data-attributes="member: 1265"><p>Like Question said, be careful about CRs. If you have 3 gestalt characters, you should probably just use the regular CR for a 4 person party. You'll learn to tweak it a bit, as some creatures are more effective against smaller parties, even if they are more powerful. Watch out for large groups too. A smaller party means fewer actions each round, even if they tend to be more potent.</p><p></p><p>Another thing to watch out for is that some gestalt combos are not as powerful as others. The Barbarian-Bard sounds interesting, and someone might want it for RP reasons, but it's not a very good combo, especially compared to say, a Sorcerer-Paladin.</p><p></p><p>One thing some folks like to do is make the whole party pick a shared class, ie everyone must be a gestalt Rogue-Something. That means there's a lot of overlap, but it also lets you have a "Rogues" (or wizards, or whatever) campaign without all being nearly identical.</p></blockquote><p></p>
[QUOTE="XCorvis, post: 2942555, member: 1265"] Like Question said, be careful about CRs. If you have 3 gestalt characters, you should probably just use the regular CR for a 4 person party. You'll learn to tweak it a bit, as some creatures are more effective against smaller parties, even if they are more powerful. Watch out for large groups too. A smaller party means fewer actions each round, even if they tend to be more potent. Another thing to watch out for is that some gestalt combos are not as powerful as others. The Barbarian-Bard sounds interesting, and someone might want it for RP reasons, but it's not a very good combo, especially compared to say, a Sorcerer-Paladin. One thing some folks like to do is make the whole party pick a shared class, ie everyone must be a gestalt Rogue-Something. That means there's a lot of overlap, but it also lets you have a "Rogues" (or wizards, or whatever) campaign without all being nearly identical. [/QUOTE]
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