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[Gestalt/Planescape]Coils within Coils
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<blockquote data-quote="nonamazing" data-source="post: 2874927" data-attributes="member: 12118"><p><strong>"Master" Ronthias</strong></p><p></p><p>[SBLOCK]</p><p>Male Zenythri Monk5 and Cleric 5 (gestalt)</p><p>LG Medium Outsider</p><p><strong>Init</strong> +4; <strong>Senses</strong> Listen +4, Spot +4, Darkvision 60 ft.</p><p><strong>Languages</strong> Common, Celestial, Aquan</p><p>________________________________________________</p><p><strong>AC</strong> 21 [+4 dex, +4 wis, +1 class, +2 natural], touch 19, flat-footed 17</p><p><strong>Hp</strong> 29 (5d8+5 HD)</p><p><strong>Fort</strong> +5 [base 4, con 1], <strong>Ref</strong> +8 [base 4, dex 4], <strong>Will</strong> +8 [base 4, wis 4]</p><p>__________________________________________________ _</p><p><strong>Speed</strong> 40 ft. (8 squares)</p><p><strong>Melee</strong> unarmed +8 (1d8+1/20) [BAB 3, dex 4, focus 1] or</p><p><strong>Melee</strong> unarmed +7/+7 (1d8+1/20) flurry of blows or</p><p><strong>Melee</strong> kama-de +4 (1d8+1/20) [BAB 3, str 1] or</p><p><strong>Melee</strong> quarterstaff +4 (1d6+1/20) [BAB 3, str 1]</p><p><strong>Ranged</strong> shuriken +7 (1+1) [BAB 3, dex 4]</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +4 [BAB 3, str 1]</p><p><strong>Special Attacks</strong> Cipher Trance (1/day; 7 rounds, +4 Dex), Combat Expertise, <em>ki strike</em>, Evasion, Improved Trip</p><p><strong>Combat Gear</strong> potion of bull's strength, wand of cure light wounds</p><p><strong>Spell-like abilities</strong></p><p>1/day- <em>true strike</em> (CL5)</p><p>__________________________________________________ _____________________</p><p><strong>Abilities</strong> Str 12 [4 points], Dex 18 [8 points, +2 racial, +1 level], Con 12 [4 points], Int 14 [6 points], Wis 18 [10 points, +2 racial], Cha 10 [4 points, -2 racial]</p><p><strong>SQ</strong> electricity, fire, and sonic resistance 5; +2 on saves versus enchantment; immunity to all nonmagical diseases</p><p><strong>Feats</strong> Cipher Trance(b)*, Weapon Finesse, Skill Focus: Bluff, Weapon Focus: Unarmed, Improved Trip. Combat Expertise</p><p><strong>Skills</strong> Balance +12 (4 ranks, +4 Dex, +2 racial, +2 synergy); Bluff +12 (8 ranks, +1 Cha, +3 feat); Climb +5 (4 ranks, +1 Str); Concentration +9 (8 ranks, +1 Con); Diplomacy +5 (+1 Cha, +4 synergy); Jump +9 (6 ranks, +1 Str, +2 synergy); Listen +4 (+4 Wis); Profession: Teacher +8 (4 ranks, +4 Wis); Sense Motive +10 (6 ranks, +4 Wis); Spot +4 (+4 Wis); Tumble +14 (8 ranks, +4 Dex, +2 synergy)</p><p><strong>Possessions</strong> Combat gear plus gnarled old quarterstaff (cost -, weight 4); kama-de (larger than kama, one-handed weapon) (cost 2, weight 2); ten black shuriken, 'dishonor' (cost 2, weight 1); ten white shuriken, 'purity' (cost 2, weight 1); old, yet well-kept robes (cost 5, weight 2); ring of sustenance, 'oroboros ring' (cost 2500, weight -); amulet of natural armor +2, 'skin of iron' (cost 8000, weight 1)</p><p>__________________________________________________ _____________________</p><p><strong>Spellcasting</strong> (Ronthias is a spontaneous divine caster)</p><p>0th level spells per day: 5</p><p>0th level spells known: <em>create water</em>, <em>cure minor wounds</em>, <em>detect magic</em>, <em>guidance</em>, <em>resistance</em>, <em>virtue</em></p><p>1st level spells per day: 5</p><p>1st level spells known: <em>magic weapon</em>, <em>protection from chaos</em>, <em>axiomatic water</em>, <em>cure light wounds</em>, <em>divine favor</em>, <em>shield of faith</em></p><p>2nd level spells per day: 4</p><p>2nd level spells known: <em>calm emotions</em>, <em>spiritual weapon</em>, <em>cure moderate wounds</em>, <em>zone of truth</em></p><p>3rd level spells per day: 3</p><p>3rd level spells known: <em>magic circle against chaos</em>, <em>magic vestment</em></p><p>[/SBLOCK]</p><p></p><p>Special notes:[SBLOCK]</p><p>+2 racial bonus on Balance checks and on Survival checks made to intuit direction</p><p>Bonus class skill: Bluff (passive way)</p><p>Unarmed Strike (Ex): 1d8 damage, can be lethal or nonlethal</p><p>Slow Fall (Ex): falls considered 20 feet less than they actually are</p><p>Lore (Ex): similar to bardic knowledge, check +7</p><p>Domains: War (bonus feat: Weapon Focus), Law (+1 to CL when casting [Law] spells)[/SBLOCK]</p><p></p><p>Background, history, and other notes:[SBLOCK]</p><p><strong>Appearance</strong>: Ronthias is an elderly-looking Zenythri with light purple skin that has taken on a slightly metallic sheen. His eyes look like pupilless orbs of silver, while his long moustache and beard seem to be weaved from threads of pure mithril. He walks hunched over, leaning on a staff, though his appearance of decrepitude is deceptive--he is quite hale and hearty. Although his beard and moustache are of the finest quality, Ronthias is otherwise completely bald.</p><p></p><p><strong>History</strong>: For many, many years, those few who wished to achieve mastery of the passive way would seek out Master Ronthias at his Seventh Circle dojo, hidden somewhere in the vast metropolis of Sigil. And if they found him, he might just judge them worthy enough to become his students. Many were turned away. Ronthias was very highly selective, and his bias against chaos often influenced his decisions about which students to accept and which to reject. He refused, for the most part, to tutor members of the 'chaotic' races: tieflings, chanods, bariurs, and most primes.</p><p></p><p>During the time that the dojo was still young, Ronthias rudely rejected a girl named Indole, a skilled but severely undisciplined chanod. She vowed her revenge. Indole fled to mad Limbo, where she spent thirteen times thirteen years training in the midst of pure chaos. When she returned, she had mastered the unique martial art of 'Limbo Style', which she used to utterly defeat and humilate Ronthias in front of his students. Disgraced, The Master had no choice but to close down his dojo.</p><p></p><p>Ronthias realizes now that his outlook was too limited, and that he had failed to truly master his style. He wanders the far planes humbly seeking to regain the wisdom he foolishly thought he had. Recently, he has heard legends of Xitomat, the Washed Monk, an incredible master who supposedly created all the martial arts styles known to mortals.</p><p></p><p><strong>Personality</strong>: Ronthias was already wise and insightful. His defeat taught him humility. These days, he is not nearly as smugly superior as most Zenythri are. He is finally beginning to take the teachings of his school to heart, becomeing more of a passive observer. At times, he believes he can catch a glimpse of an underlying order beneath even the most chaotic-seeming acts and events. He is willing to tolerate even the most chaotic of individuals, and tries to look upon them in a spirt of understanding.</p><p></p><p>Ronthias sees himself as a teacher, first and foremost. He constantly strives to teach all those around him, even his opponents. He understands that the only way to improve a student is to push them to the limit of their abilities. Thus, his training and teachings are often brutally harsh, peppered with impossible-to-answer koans and riddles.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="nonamazing, post: 2874927, member: 12118"] [b]"Master" Ronthias[/b] [SBLOCK] Male Zenythri Monk5 and Cleric 5 (gestalt) LG Medium Outsider [B]Init[/B] +4; [B]Senses[/B] Listen +4, Spot +4, Darkvision 60 ft. [B]Languages[/B] Common, Celestial, Aquan ________________________________________________ [B]AC[/B] 21 [+4 dex, +4 wis, +1 class, +2 natural], touch 19, flat-footed 17 [B]Hp[/B] 29 (5d8+5 HD) [B]Fort[/B] +5 [base 4, con 1], [B]Ref[/B] +8 [base 4, dex 4], [B]Will[/B] +8 [base 4, wis 4] __________________________________________________ _ [B]Speed[/B] 40 ft. (8 squares) [B]Melee[/B] unarmed +8 (1d8+1/20) [BAB 3, dex 4, focus 1] or [B]Melee[/B] unarmed +7/+7 (1d8+1/20) flurry of blows or [B]Melee[/B] kama-de +4 (1d8+1/20) [BAB 3, str 1] or [B]Melee[/B] quarterstaff +4 (1d6+1/20) [BAB 3, str 1] [B]Ranged[/B] shuriken +7 (1+1) [BAB 3, dex 4] [B]Base Atk[/B] +3; [B]Grp[/B] +4 [BAB 3, str 1] [B]Special Attacks[/B] Cipher Trance (1/day; 7 rounds, +4 Dex), Combat Expertise, [I]ki strike[/I], Evasion, Improved Trip [B]Combat Gear[/B] potion of bull's strength, wand of cure light wounds [B]Spell-like abilities[/B] 1/day- [I]true strike[/I] (CL5) __________________________________________________ _____________________ [B]Abilities[/B] Str 12 [4 points], Dex 18 [8 points, +2 racial, +1 level], Con 12 [4 points], Int 14 [6 points], Wis 18 [10 points, +2 racial], Cha 10 [4 points, -2 racial] [B]SQ[/B] electricity, fire, and sonic resistance 5; +2 on saves versus enchantment; immunity to all nonmagical diseases [B]Feats[/B] Cipher Trance(b)*, Weapon Finesse, Skill Focus: Bluff, Weapon Focus: Unarmed, Improved Trip. Combat Expertise [B]Skills[/B] Balance +12 (4 ranks, +4 Dex, +2 racial, +2 synergy); Bluff +12 (8 ranks, +1 Cha, +3 feat); Climb +5 (4 ranks, +1 Str); Concentration +9 (8 ranks, +1 Con); Diplomacy +5 (+1 Cha, +4 synergy); Jump +9 (6 ranks, +1 Str, +2 synergy); Listen +4 (+4 Wis); Profession: Teacher +8 (4 ranks, +4 Wis); Sense Motive +10 (6 ranks, +4 Wis); Spot +4 (+4 Wis); Tumble +14 (8 ranks, +4 Dex, +2 synergy) [B]Possessions[/B] Combat gear plus gnarled old quarterstaff (cost -, weight 4); kama-de (larger than kama, one-handed weapon) (cost 2, weight 2); ten black shuriken, 'dishonor' (cost 2, weight 1); ten white shuriken, 'purity' (cost 2, weight 1); old, yet well-kept robes (cost 5, weight 2); ring of sustenance, 'oroboros ring' (cost 2500, weight -); amulet of natural armor +2, 'skin of iron' (cost 8000, weight 1) __________________________________________________ _____________________ [B]Spellcasting[/B] (Ronthias is a spontaneous divine caster) 0th level spells per day: 5 0th level spells known: [I]create water[/I], [I]cure minor wounds[/I], [I]detect magic[/I], [I]guidance[/I], [I]resistance[/I], [I]virtue[/I] 1st level spells per day: 5 1st level spells known: [I]magic weapon[/I], [I]protection from chaos[/I], [I]axiomatic water[/I], [I]cure light wounds[/I], [I]divine favor[/I], [I]shield of faith[/I] 2nd level spells per day: 4 2nd level spells known: [I]calm emotions[/I], [I]spiritual weapon[/I], [I]cure moderate wounds[/I], [I]zone of truth[/I] 3rd level spells per day: 3 3rd level spells known: [I]magic circle against chaos[/I], [I]magic vestment[/I] [/SBLOCK] Special notes:[SBLOCK] +2 racial bonus on Balance checks and on Survival checks made to intuit direction Bonus class skill: Bluff (passive way) Unarmed Strike (Ex): 1d8 damage, can be lethal or nonlethal Slow Fall (Ex): falls considered 20 feet less than they actually are Lore (Ex): similar to bardic knowledge, check +7 Domains: War (bonus feat: Weapon Focus), Law (+1 to CL when casting [Law] spells)[/SBLOCK] Background, history, and other notes:[SBLOCK] [B]Appearance[/B]: Ronthias is an elderly-looking Zenythri with light purple skin that has taken on a slightly metallic sheen. His eyes look like pupilless orbs of silver, while his long moustache and beard seem to be weaved from threads of pure mithril. He walks hunched over, leaning on a staff, though his appearance of decrepitude is deceptive--he is quite hale and hearty. Although his beard and moustache are of the finest quality, Ronthias is otherwise completely bald. [B]History[/B]: For many, many years, those few who wished to achieve mastery of the passive way would seek out Master Ronthias at his Seventh Circle dojo, hidden somewhere in the vast metropolis of Sigil. And if they found him, he might just judge them worthy enough to become his students. Many were turned away. Ronthias was very highly selective, and his bias against chaos often influenced his decisions about which students to accept and which to reject. He refused, for the most part, to tutor members of the 'chaotic' races: tieflings, chanods, bariurs, and most primes. During the time that the dojo was still young, Ronthias rudely rejected a girl named Indole, a skilled but severely undisciplined chanod. She vowed her revenge. Indole fled to mad Limbo, where she spent thirteen times thirteen years training in the midst of pure chaos. When she returned, she had mastered the unique martial art of 'Limbo Style', which she used to utterly defeat and humilate Ronthias in front of his students. Disgraced, The Master had no choice but to close down his dojo. Ronthias realizes now that his outlook was too limited, and that he had failed to truly master his style. He wanders the far planes humbly seeking to regain the wisdom he foolishly thought he had. Recently, he has heard legends of Xitomat, the Washed Monk, an incredible master who supposedly created all the martial arts styles known to mortals. [B]Personality[/B]: Ronthias was already wise and insightful. His defeat taught him humility. These days, he is not nearly as smugly superior as most Zenythri are. He is finally beginning to take the teachings of his school to heart, becomeing more of a passive observer. At times, he believes he can catch a glimpse of an underlying order beneath even the most chaotic-seeming acts and events. He is willing to tolerate even the most chaotic of individuals, and tries to look upon them in a spirt of understanding. Ronthias sees himself as a teacher, first and foremost. He constantly strives to teach all those around him, even his opponents. He understands that the only way to improve a student is to push them to the limit of their abilities. Thus, his training and teachings are often brutally harsh, peppered with impossible-to-answer koans and riddles.[/SBLOCK] [/QUOTE]
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