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Gestalt, Prestige Classes and Feats
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5761284" data-attributes="member: 35909"><p>I'm going to answer with what IMO is how gestalt should be handled, rather than the RAW. Because the RAW for gestalt is pretty skeletal and by way of not covering issues, leaves them wide open to abuse by default. If you wanted a RAW answer, sorry, I just can't even stomach to type that out.</p><p></p><p>BAB and Saves: How I do gestalt is that BAB and Base Saves are checked using what I call a "running tally" while hp and skill points are determined simply based on "whichever is higher" at a given level. By that I mean, for BAB, base fort save, ref save, and will save, the player does a sum of what each "side" of the gestalt would provide, and takes the better number. For hp and skill points, past levels are irrelevant, just take the higher value. An illustration, using a lot of multiclassing, just to make it easier to demonstrate (a note, I and most others use "//" to denote the divide between side of a gestalt, rather than the usual single / to separate classes in a multiclass):</p><p></p><p>Say you had someone take the following insanely multiclassed path...</p><p>Level 1: Barbarian//Bard</p><p>Level 2: Wizard//Fighter</p><p>Level 3: Ranger//Sorcerer</p><p></p><p>So, on one side, he is Barb 1 / Wiz 1 / Ranger 1, on the 2nd side he is Bard 1 / Fighter 1 / Sorcerer 1. Tally the BAB and each save for both sides...</p><p></p><p>1st side: BAB +2, Fort +4, Reflex +2, Will +2</p><p>2nd side: BAB +1, Fort +2, Reflex +2, Will +4</p><p></p><p>So, as of 3rd level, he has BAB +2, Fort +4, Reflex +2, and Will +4. It's actually pretty simple, you're doing the exact same calculations you would for any character's saves and BAB, just once for each side and taking the higher in each category <strong>at the end</strong>. HP and skill points are even easier, just look at each level on its own. This character would have d12 HD (Barb) and 6 + int skills (bard) at level 1, d10 HD (Fighter) and 2 + int skills (either Fighter or Wiz) at level 2, and d10 HD and 6 + int skills (both from Ranger, sorc is worse for both) at level 3.</p><p></p><p>If you did base saves and BAB each level based on which was higher, you'd have a horrifically broken system as you yourself alluded to. A Wizard 20 // Fighter 1 / Sorcerer 19 would end up with full BAB! (level 1, Ftr 1 gives +1 BAB, level 2, Wiz 2 gives +1 BAB, level 3, Sorc 2 gives +1 BAB, etc...)</p><p>Note, you could also implement the fractional saves and BAB rules into this system about as easily as you could into a standard game, if you wanted to, as well.</p><p></p><p></p><p>*Phew* Though part over, onto your other queries.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5761284, member: 35909"] I'm going to answer with what IMO is how gestalt should be handled, rather than the RAW. Because the RAW for gestalt is pretty skeletal and by way of not covering issues, leaves them wide open to abuse by default. If you wanted a RAW answer, sorry, I just can't even stomach to type that out. BAB and Saves: How I do gestalt is that BAB and Base Saves are checked using what I call a "running tally" while hp and skill points are determined simply based on "whichever is higher" at a given level. By that I mean, for BAB, base fort save, ref save, and will save, the player does a sum of what each "side" of the gestalt would provide, and takes the better number. For hp and skill points, past levels are irrelevant, just take the higher value. An illustration, using a lot of multiclassing, just to make it easier to demonstrate (a note, I and most others use "//" to denote the divide between side of a gestalt, rather than the usual single / to separate classes in a multiclass): Say you had someone take the following insanely multiclassed path... Level 1: Barbarian//Bard Level 2: Wizard//Fighter Level 3: Ranger//Sorcerer So, on one side, he is Barb 1 / Wiz 1 / Ranger 1, on the 2nd side he is Bard 1 / Fighter 1 / Sorcerer 1. Tally the BAB and each save for both sides... 1st side: BAB +2, Fort +4, Reflex +2, Will +2 2nd side: BAB +1, Fort +2, Reflex +2, Will +4 So, as of 3rd level, he has BAB +2, Fort +4, Reflex +2, and Will +4. It's actually pretty simple, you're doing the exact same calculations you would for any character's saves and BAB, just once for each side and taking the higher in each category [b]at the end[/b]. HP and skill points are even easier, just look at each level on its own. This character would have d12 HD (Barb) and 6 + int skills (bard) at level 1, d10 HD (Fighter) and 2 + int skills (either Fighter or Wiz) at level 2, and d10 HD and 6 + int skills (both from Ranger, sorc is worse for both) at level 3. If you did base saves and BAB each level based on which was higher, you'd have a horrifically broken system as you yourself alluded to. A Wizard 20 // Fighter 1 / Sorcerer 19 would end up with full BAB! (level 1, Ftr 1 gives +1 BAB, level 2, Wiz 2 gives +1 BAB, level 3, Sorc 2 gives +1 BAB, etc...) Note, you could also implement the fractional saves and BAB rules into this system about as easily as you could into a standard game, if you wanted to, as well. *Phew* Though part over, onto your other queries. [/QUOTE]
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