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*Pathfinder & Starfinder
Gestalt via job class?
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<blockquote data-quote="Jack Simth" data-source="post: 4201063" data-attributes="member: 29252"><p>Conservation of actions makes that particular combo not particularly good. You want gestalt sides to be different, not similar. </p><p></p><p>A big part of it is that the Druid and Cleric are rather strong bases - but that's far from all of it. See, what I'm doing is pairing up special abilities that do not take an action with a strong base that does take actions. </p><p></p><p>The Monk's AC is nice, yes... but that's not the only reason for having Monk in the background. See, you also get the bonus speed, evasion, a few bonus feats, some immunities, and other nifties. Take the Druid//monk. The Druid side Wild shapes into something with pounce and three or more natural attacks. The Monk has this nifty ability that the unarmed strikes can be made with any body part. Now you've got a full attack on the end of a charge that deals extra sized damage, followed up by several natural attacks that also deal a fair amount of damage. You end up with a beast that's almost impossible to hit (high dex and natural armor from wild shape, higher AC from Monk's AC bonus), hits very hard (high strength from wild shape, high base damage on iterative attacks, decent base damage on natural attakcs), hits very often (no real need to Power Attack for more damage when you're hitting with that many), and can do it from sixty feet away in the surprise round. Oh yeah - and with one or two of the hits, you have to make a Fort save or lose your next round's actions. The Monk has a lot of no-action abilities that go well with the Druid's action abilities... and they're all Wisdom based. Normally, the Monk has a bad case of MAD (needs Strength for to-hit and damage, Dex for AC, Con for HP, Wis for AC), but Wildshape removes the need for Strength and Dex. Monk does very well in this combination.</p><p></p><p>The use of Swordsage or Ninja is very similar - combine abilities, and use your swift and free actions on things that significantly boost your main side. </p><p></p><p>Focus on the swift-action boosts or the immediate-action counters, and you're set. Really, you are. </p><p></p><p>Yes.. and for a Gish, look up Minor Shapeshift - the swift action temporary HP every round is worthwhile.</p><p></p><p>Enforceable only by DM fiat, really. Especially when you consider that there's an awful lot of feats that apply to more than one class. Leave them barren - it's fine.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4201063, member: 29252"] Conservation of actions makes that particular combo not particularly good. You want gestalt sides to be different, not similar. A big part of it is that the Druid and Cleric are rather strong bases - but that's far from all of it. See, what I'm doing is pairing up special abilities that do not take an action with a strong base that does take actions. The Monk's AC is nice, yes... but that's not the only reason for having Monk in the background. See, you also get the bonus speed, evasion, a few bonus feats, some immunities, and other nifties. Take the Druid//monk. The Druid side Wild shapes into something with pounce and three or more natural attacks. The Monk has this nifty ability that the unarmed strikes can be made with any body part. Now you've got a full attack on the end of a charge that deals extra sized damage, followed up by several natural attacks that also deal a fair amount of damage. You end up with a beast that's almost impossible to hit (high dex and natural armor from wild shape, higher AC from Monk's AC bonus), hits very hard (high strength from wild shape, high base damage on iterative attacks, decent base damage on natural attakcs), hits very often (no real need to Power Attack for more damage when you're hitting with that many), and can do it from sixty feet away in the surprise round. Oh yeah - and with one or two of the hits, you have to make a Fort save or lose your next round's actions. The Monk has a lot of no-action abilities that go well with the Druid's action abilities... and they're all Wisdom based. Normally, the Monk has a bad case of MAD (needs Strength for to-hit and damage, Dex for AC, Con for HP, Wis for AC), but Wildshape removes the need for Strength and Dex. Monk does very well in this combination. The use of Swordsage or Ninja is very similar - combine abilities, and use your swift and free actions on things that significantly boost your main side. Focus on the swift-action boosts or the immediate-action counters, and you're set. Really, you are. Yes.. and for a Gish, look up Minor Shapeshift - the swift action temporary HP every round is worthwhile. Enforceable only by DM fiat, really. Especially when you consider that there's an awful lot of feats that apply to more than one class. Leave them barren - it's fine. [/QUOTE]
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