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Gestalt via job class?
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<blockquote data-quote="Jack Simth" data-source="post: 4202624" data-attributes="member: 29252"><p>Under this set of house rules...</p><p></p><p>The deinonychus (base Monster Manual - Core) gets Strength 19, Dex 15, +5 Natural Armor, four attacks, and Pounce. You can start up with this at 5th level (as soon as you get Wild shape) and with a good Wisdom for the Druid side with the Monk's AC bonus, you'll have an AC that will have a fighter hoping for 15+ ... and that's without any Power Attack. At 5th, if you Flurry, you're looking at 2 unarmed strike +5 for 1d6+4, Talons +0 for 1d8+2, 2 Foreclaws +0 for 1d3+2, and Bite +0 for 2d4+2; if you don't flurry, you're looking at 1 unarmed strike +7 for 1d6+4, Talons +2 for 1d8+2, 2 Foreclaws +2 for 1d3+2, and Bite +2 for 2d4+2. </p><p></p><p>Of course, at 8th, you switch critters - to the Dire Lion, who's got 25 strength, 15 Dex, 4 natural armor, three attacks on a full attack, five on a Pounce. Plus your unarmed strike attack. At this point, with these house-rules, you're treated as a 6th level Monk - so your flurry is at -1, rather than -2 for the extra attack, and as you're using a Large form, it's 2d6 damage base for the Unarmed Strike, rather than the 1d6 of last time. Oh yeah - and you're getting an iterative attack from BAB.</p><p></p><p>At 9th, you take Multiattack, and the penalty on your secondary natural attacks drops to -2.</p><p></p><p>At 12th, the penalty on the Flurry of Blows goes away (treated as Monk-9) and your Large Wildshape Unarmed Strike is now up to 2d8.</p><p></p><p>At 15th, you get an extra Flurry attack (monk-11), and get an extra Iterative Attack from BAB.</p><p></p><p>At 16th, you switch forms for a Dire Tiger (27 strength), otherwise basically the same as the Dire Lion.</p><p></p><p>This is all before Druid buffs, such as (Greater) Magic Fang and Barkskin, and items such as a Belt of Strength, Bracers of Armor, a Peripat of Wisdom, and Wilding Clasps from the Magic Item Compendium. You're limited to Lawful-Neutral, so now Vow of Poverty (which would otherwise do quite well with this build).</p><p></p><p>Oh yes, it gets scary, it just doesn't start out too bad. The Ninja is worse, due to Sudden Strike applying to all attacks and Swift Action invisibility, but the Monk is plenty good.</p><p></p><p>Ah, right - the Monk's only got the two. Of course, with all the Large, High-strength critters you gain access to from the Druid side, Improved Grapple starts looking very tasty later on. Hmm... </p><p></p><p>Pas de probleme.</p><p></p><p>Which, you know, aren't particularly useful in battle until you reach the point where you're Quickening ... ah, for the Druid, it's Entangle, which is a 1st level base spell, so 9th. Still, most of the Swift action boosts and Immediate Action counters will be worthwhile.</p><p></p><p>Plus it can do other stuff, too, if you're not worried about the temp HP at the moment. </p><p></p><p>As a Whatever//Wizard gish, that'd be 10th level for the spell to qualify. 12th for the next feat slot.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 4202624, member: 29252"] Under this set of house rules... The deinonychus (base Monster Manual - Core) gets Strength 19, Dex 15, +5 Natural Armor, four attacks, and Pounce. You can start up with this at 5th level (as soon as you get Wild shape) and with a good Wisdom for the Druid side with the Monk's AC bonus, you'll have an AC that will have a fighter hoping for 15+ ... and that's without any Power Attack. At 5th, if you Flurry, you're looking at 2 unarmed strike +5 for 1d6+4, Talons +0 for 1d8+2, 2 Foreclaws +0 for 1d3+2, and Bite +0 for 2d4+2; if you don't flurry, you're looking at 1 unarmed strike +7 for 1d6+4, Talons +2 for 1d8+2, 2 Foreclaws +2 for 1d3+2, and Bite +2 for 2d4+2. Of course, at 8th, you switch critters - to the Dire Lion, who's got 25 strength, 15 Dex, 4 natural armor, three attacks on a full attack, five on a Pounce. Plus your unarmed strike attack. At this point, with these house-rules, you're treated as a 6th level Monk - so your flurry is at -1, rather than -2 for the extra attack, and as you're using a Large form, it's 2d6 damage base for the Unarmed Strike, rather than the 1d6 of last time. Oh yeah - and you're getting an iterative attack from BAB. At 9th, you take Multiattack, and the penalty on your secondary natural attacks drops to -2. At 12th, the penalty on the Flurry of Blows goes away (treated as Monk-9) and your Large Wildshape Unarmed Strike is now up to 2d8. At 15th, you get an extra Flurry attack (monk-11), and get an extra Iterative Attack from BAB. At 16th, you switch forms for a Dire Tiger (27 strength), otherwise basically the same as the Dire Lion. This is all before Druid buffs, such as (Greater) Magic Fang and Barkskin, and items such as a Belt of Strength, Bracers of Armor, a Peripat of Wisdom, and Wilding Clasps from the Magic Item Compendium. You're limited to Lawful-Neutral, so now Vow of Poverty (which would otherwise do quite well with this build). Oh yes, it gets scary, it just doesn't start out too bad. The Ninja is worse, due to Sudden Strike applying to all attacks and Swift Action invisibility, but the Monk is plenty good. Ah, right - the Monk's only got the two. Of course, with all the Large, High-strength critters you gain access to from the Druid side, Improved Grapple starts looking very tasty later on. Hmm... Pas de probleme. Which, you know, aren't particularly useful in battle until you reach the point where you're Quickening ... ah, for the Druid, it's Entangle, which is a 1st level base spell, so 9th. Still, most of the Swift action boosts and Immediate Action counters will be worthwhile. Plus it can do other stuff, too, if you're not worried about the temp HP at the moment. As a Whatever//Wizard gish, that'd be 10th level for the spell to qualify. 12th for the next feat slot. [/QUOTE]
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