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<blockquote data-quote="Obrysii" data-source="post: 3696493" data-attributes="member: 42680"><p>One of the most potent builds I've ever come up with was as follows:</p><p><strong></strong></p><p><strong>Werebear 9/Warshaper 4/Warhulk 7//Monk 20</strong></p><p></p><p>Here is a break-down of it.</p><p></p><p>[sblock]Monk 1 // Werebear 1 Iron Will*, Stunning Fist, Combat Expertise</p><p>Monk 2 // Werebear 2 Combat Reflexes</p><p>Monk 3 // Werebear 3 Power Attack, Endurance*</p><p>Monk 4 // Werebear 4 Dex +1</p><p>Monk 5 // Werebear 5 Run*</p><p>Monk 6 // Werebear 6 Improved Natural Attack, Improved Trip</p><p>Monk 7 // Werebear 7 Track*</p><p>Monk 8 // Werebear 8 Wis +1</p><p>Monk 9 // Werebear 9 Cleave</p><p>Monk 10 // Warshaper 1</p><p>Monk 11 // Warshaper 2</p><p>Monk 12 // Warshaper 3 Multigrab, Str +1</p><p>Monk 13 // Warshaper 4</p><p>Monk 14 // Warhulk 1</p><p>Monk 15 // Warhulk 2 Extended Reach</p><p>Monk 16 // Warhulk 3 Str +1</p><p>Monk 17 // Warhulk 4</p><p>Monk 18 // Warhulk 5 Multiattack</p><p>Monk 19 // Warhulk 6</p><p>Monk 20 // Warhulk 7 Improved Multigrab, Str +1</p><p></p><p>*Werebear bonus feats[/sblock]</p><p></p><p>[code] </p><p>Stat Rolled Racial Level Item Class Total </p><p>Str 15 +18 +3 +13 +18 67 (+28) </p><p>Dex 14 +2 +1 +4 +0 21 (+5) </p><p>Con 14 +8 +0 +6 +4 32 (+11) </p><p>Int 11 -2 +0 +0 +0 9 (-1) </p><p>Wis 15 +2 +1 +6 +0 24 (+7) </p><p>Cha 13 +0 +0 +0 +0 13 (+1) </p><p>[/code]</p><p></p><p><strong>Hit Points:</strong> 13d8+7d12+220 (Avg. 318hp)</p><p></p><p><strong>Armor Class: </strong>46 (+7 natural +5 dexterity +7 wisdom +4 monk +8 armor +5 deflection, -2 size)</p><p></p><p><strong>Speed:</strong> Wood Elf Form 90’, Hybrid Form 90’, Bear Form 100’</p><p></p><p><strong>Space/Reach:</strong> Wood Elf Form: 5’/15’; Huge Hybrid Form: 15’/25’; Huge Bear Form (Grappling form): 15’/20’</p><p></p><p><strong>BaB/Grapple: </strong>+15/+51</p><p></p><p><strong>Full Attack Action: </strong>Unarmed Strike +43/+43/+43/+38/+34, Bite +32, Claw +32</p><p></p><p><strong>Damage: </strong>Unarmed Strike 14d8+28, Bite 6d6+14, Claw 4d6+14</p><p></p><p><strong>Base Saves:</strong> Fort +23, Reflex +18, Will +21</p><p></p><p><strong>Saves with Items: </strong>Fort +28, Reflex +23, Will +26</p><p></p><p><strong>Carrying Capacity (Huge Bear Form):</strong> </p><p><em>Light Load:</em> Up to 132,864 pounds</p><p><em>Medium Load:</em> 132,865 – 266,112 pounds</p><p><em>Heavy Load:</em> 266,112 – 399,360 pounds</p><p><em>Maximum Lift:</em> 798,720 pounds</p><p><em>Maximum Drag:</em> 1,996,800 pounds</p><p></p><p>With 3 epic levels, bumping Warhulk up to level 10, you gain Str +6 as well as the ability to strike everyone within your reach (25') with full attack actions. With Improved Multigrab, you can grapple enemies without yourself being considered grapple, and as you have a +51 to grapple, you can easily grapple with Colossal enemies and win.</p><p></p><p>The average damage for one full attack is: 455 damage for unarmed strikes, and 63 total from the Bite and the Claw attack. Making the total 518 damage per round. Assuming no critical hits.</p></blockquote><p></p>
[QUOTE="Obrysii, post: 3696493, member: 42680"] One of the most potent builds I've ever come up with was as follows: [B] Werebear 9/Warshaper 4/Warhulk 7//Monk 20[/B] Here is a break-down of it. [sblock]Monk 1 // Werebear 1 Iron Will*, Stunning Fist, Combat Expertise Monk 2 // Werebear 2 Combat Reflexes Monk 3 // Werebear 3 Power Attack, Endurance* Monk 4 // Werebear 4 Dex +1 Monk 5 // Werebear 5 Run* Monk 6 // Werebear 6 Improved Natural Attack, Improved Trip Monk 7 // Werebear 7 Track* Monk 8 // Werebear 8 Wis +1 Monk 9 // Werebear 9 Cleave Monk 10 // Warshaper 1 Monk 11 // Warshaper 2 Monk 12 // Warshaper 3 Multigrab, Str +1 Monk 13 // Warshaper 4 Monk 14 // Warhulk 1 Monk 15 // Warhulk 2 Extended Reach Monk 16 // Warhulk 3 Str +1 Monk 17 // Warhulk 4 Monk 18 // Warhulk 5 Multiattack Monk 19 // Warhulk 6 Monk 20 // Warhulk 7 Improved Multigrab, Str +1 *Werebear bonus feats[/sblock] [code] Stat Rolled Racial Level Item Class Total Str 15 +18 +3 +13 +18 67 (+28) Dex 14 +2 +1 +4 +0 21 (+5) Con 14 +8 +0 +6 +4 32 (+11) Int 11 -2 +0 +0 +0 9 (-1) Wis 15 +2 +1 +6 +0 24 (+7) Cha 13 +0 +0 +0 +0 13 (+1) [/code] [B]Hit Points:[/B] 13d8+7d12+220 (Avg. 318hp) [B]Armor Class: [/B]46 (+7 natural +5 dexterity +7 wisdom +4 monk +8 armor +5 deflection, -2 size) [B]Speed:[/B] Wood Elf Form 90’, Hybrid Form 90’, Bear Form 100’ [B]Space/Reach:[/B] Wood Elf Form: 5’/15’; Huge Hybrid Form: 15’/25’; Huge Bear Form (Grappling form): 15’/20’ [B]BaB/Grapple: [/B]+15/+51 [B]Full Attack Action: [/B]Unarmed Strike +43/+43/+43/+38/+34, Bite +32, Claw +32 [B]Damage: [/B]Unarmed Strike 14d8+28, Bite 6d6+14, Claw 4d6+14 [B]Base Saves:[/B] Fort +23, Reflex +18, Will +21 [B]Saves with Items: [/B]Fort +28, Reflex +23, Will +26 [B]Carrying Capacity (Huge Bear Form):[/B] [I]Light Load:[/I] Up to 132,864 pounds [I]Medium Load:[/I] 132,865 – 266,112 pounds [I]Heavy Load:[/I] 266,112 – 399,360 pounds [I]Maximum Lift:[/I] 798,720 pounds [I]Maximum Drag:[/I] 1,996,800 pounds With 3 epic levels, bumping Warhulk up to level 10, you gain Str +6 as well as the ability to strike everyone within your reach (25') with full attack actions. With Improved Multigrab, you can grapple enemies without yourself being considered grapple, and as you have a +51 to grapple, you can easily grapple with Colossal enemies and win. The average damage for one full attack is: 455 damage for unarmed strikes, and 63 total from the Bite and the Claw attack. Making the total 518 damage per round. Assuming no critical hits. [/QUOTE]
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