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<blockquote data-quote="Nifft" data-source="post: 3697152" data-attributes="member: 6562"><p>"Enforcement"?</p><p></p><p>- - -</p><p></p><p>Anyway. I'd like to remind folks of some of the classics:</p><p></p><p><strong>Paladin // Sorcerer</strong> -- Wear heavy armor and don't care about spell failure; take spells that don't have Somatic components, take Still Spell, whatever. You are mostly a melee machine with access to utility magics (like <em>true strike</em> and <em>featherfall</em> and eventually <em>dimension door</em>), and you will take Arcane Strike at the earliest opportunity. If you're allowed access to Spell Compendium, take <em>wraithstrike</em> and any other Swift spells you can, since those are effectively Still, too.</p><p></p><p><strong>Bard // Barbarian</strong> -- What's better than Inspire Courage + Rage? Almost nothing. You will be adding damage modifiers that make other people cry. Also, your friends will benefit if they're within earshot of your manly voice. Oh, and you can cast spells during down time too.</p><p></p><p><strong>Ranger // Wizard</strong> -- Or as I call it, <strong>the Elf</strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Switch to Arcane Archer when you're bored with Ranger levels, or don't -- Ranger is excellent all the way through. Take the Archery path, since you're not going to be wearing much armor.</p><p></p><p><strong>Ranger // Psion</strong> -- Like the above, but you can wear armor. Consider also <strong>Ranger / Rogue // Psion / Elocator</strong> for extreme mobility. This one is a bit tricky, because you'll want to stagger the other side of Elocator so you don't lose manifester levels. Using <strong>Slayer</strong> here seems obvious, but Slayer may be too much of a combo-PrC to be allowed in Gestalt.</p><p></p><p><strong>Scout // Wizard</strong> -- Similar strengths to a Ranger // Wizard, but better damage synergy -- it's easy for a Wizard to move and shoot a ray spell.</p><p></p><p></p><p>... and some new thoughts:</p><p></p><p><strong>Warlock // Scout</strong> -- See above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Bard // Warblade</strong> -- This build is all about Song of the White Raven, which means you can stop taking Bard levels whenever you feel you have enough daily uses of your Bardic Music. Very flexible if you do something like <strong>Warblade 20 // Bard 7 / Human Paragon 3 / Chameleon 10</strong>.</p><p></p><p><strong>Swordsage // Psychic Warrior</strong> -- Medium BAB, but nice saves, and excellent skill set. Limited "Nova" power (relative to a Psion), but still a very nice mix of offense and defense. God, now I really want to play one of these. The flavor and mechanics are both so complementary!</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3697152, member: 6562"] "Enforcement"? - - - Anyway. I'd like to remind folks of some of the classics: [b]Paladin // Sorcerer[/b] -- Wear heavy armor and don't care about spell failure; take spells that don't have Somatic components, take Still Spell, whatever. You are mostly a melee machine with access to utility magics (like [i]true strike[/i] and [i]featherfall[/i] and eventually [i]dimension door[/i]), and you will take Arcane Strike at the earliest opportunity. If you're allowed access to Spell Compendium, take [i]wraithstrike[/i] and any other Swift spells you can, since those are effectively Still, too. [b]Bard // Barbarian[/b] -- What's better than Inspire Courage + Rage? Almost nothing. You will be adding damage modifiers that make other people cry. Also, your friends will benefit if they're within earshot of your manly voice. Oh, and you can cast spells during down time too. [b]Ranger // Wizard[/b] -- Or as I call it, [b]the Elf[/b]. :) Switch to Arcane Archer when you're bored with Ranger levels, or don't -- Ranger is excellent all the way through. Take the Archery path, since you're not going to be wearing much armor. [b]Ranger // Psion[/b] -- Like the above, but you can wear armor. Consider also [b]Ranger / Rogue // Psion / Elocator[/b] for extreme mobility. This one is a bit tricky, because you'll want to stagger the other side of Elocator so you don't lose manifester levels. Using [b]Slayer[/b] here seems obvious, but Slayer may be too much of a combo-PrC to be allowed in Gestalt. [b]Scout // Wizard[/b] -- Similar strengths to a Ranger // Wizard, but better damage synergy -- it's easy for a Wizard to move and shoot a ray spell. ... and some new thoughts: [b]Warlock // Scout[/b] -- See above. :) [b]Bard // Warblade[/b] -- This build is all about Song of the White Raven, which means you can stop taking Bard levels whenever you feel you have enough daily uses of your Bardic Music. Very flexible if you do something like [b]Warblade 20 // Bard 7 / Human Paragon 3 / Chameleon 10[/b]. [b]Swordsage // Psychic Warrior[/b] -- Medium BAB, but nice saves, and excellent skill set. Limited "Nova" power (relative to a Psion), but still a very nice mix of offense and defense. God, now I really want to play one of these. The flavor and mechanics are both so complementary! Cheers, -- N [/QUOTE]
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