Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Get Combat Advantage...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="weem" data-source="post: 4598404" data-attributes="member: 9470"><p>I have a brother who is about to play a rogue in an upcoming campaign. He is new to 4th edition and as such I was giving him some advice about playing a rogue. One aspect of this advice involved the fact that having Combat Advantage (CA) was the key and that he should be keeping that in mind each time he attacks.</p><p></p><p>As a rogue myself, I make it my goal to have combat advantage for every attack I make each encounter – I shoot for 100%. With that said, I thought I would share how make that happen for my rogues (I currently play one in each of two different campaigns).</p><p></p><p><strong>DISCLAIMER: This is just how I do it. I’m not claiming it’s the best method or setup but I have been asked IRL and simply felt like putting it down somewhere instead of repeating it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></strong></p><p></p><p>First off, I draw up my own power cards on 3.5 x 5 inch note cards. I line these up on each side of my character sheet – powers on the left, other abilities on the right (including skills and gear powers). <a href="http://www.lastlands.com/images/DSC_0006.jpg" target="_blank">See a photo of them here</a>, and the description of them below…</p><p></p><p><span style="font-size: 18px"><strong>Power Cards</strong></span></p><p></p><p>These have a colored circle next to their name indicating how often they can be used, followed by the power name. To the right of the name I write and highlight in blue the term “GET CA!” which let’s me know it is an ability that will grant me CA for my next attack. Next to this I indicate and “M” for Melee, “R” for Ranged, or “M/R” for either. </p><p></p><p>Below this, is the description of what the ability does as well as damage which I modify when necessary so it is right on the card. I highlight in orange valuable info.</p><p></p><p><span style="font-size: 18px"><strong>Other Ability Cards</strong></span></p><p></p><p>These cards detail powers from items, skills, etc. However, instead of using the names of items, or skills, I label them based on what they do for me. So, as you can see from the photo of my cards, they are labeled as…</p><p></p><p>Shift 1sq</p><p>CA vs Un-acted</p><p>Concealed or Invis</p><p>Concealed</p><p>Shift 2sq</p><p>Shift [my speed] Sq</p><p>Teleport 5sq</p><p>Teleport 5sq</p><p></p><p>These names let me know right away what is available to me. At a glance I can skim and grab an effect I want without having to read ability names and remember what they did. Below these labels I can find all the details I need to get more info on how they work and why.</p><p></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Getting Combat Advantage (CA)</strong></span></p><p></p><p>When I first played my very first rogue, I actually wrote out on a card a quick step by step to refer to from time to time to help remind me about getting CA. Basically, when it wasn’t my turn I was skimming my cards and looking over the step by step to help ingrain the process. I don’t have/use that card anymore, but I’m going to list some things I consider in combat when playing a rogue and doing everything I can to have CA.</p><p></p><p><span style="font-size: 15px"><strong>Freebies</strong></span></p><p></p><p>These methods of gaining CA are free (no power cost, etc) so they are first on the list…</p><p></p><p><span style="color: DarkOrange"><strong>1/ Can I use First Strike?</strong></span> As a rogue, enemies grant to you CA if they have not acted yet in this encounter. So, this is usually the first question I ask myself. </p><p></p><p><span style="color: DarkOrange"><strong>2/ Can I surprise the enemy?</strong></span> Maybe you are stealthed, or have total concealment at the start of combat (maybe you were in a hallway before combat erupted in the next room).</p><p></p><p><span style="color: DarkOrange"><strong>3/ Can I flank the enemy?</strong></span> This is going to be the most common method of gaining CA. When in a group, you will (most of the time) be looking to flank the enemy for the easy CA.</p><p></p><p><span style="font-size: 15px"><strong>Not so free…</strong></span></p><p></p><p>These methods have limited uses and as such should generally be saved for when you have no freebies above.</p><p></p><p>One of the first things I ask myself if I have no easy (free) way of gaining CA is, “Why can’t I get a freebie CA?”. Whatever the answer is, if I can resolve it, I do it. In most cases this means I may need to move to a better position. At that point you weigh in the cost of the methods below and decide whether or not to expend one. More often then not you will… after all, plenty of them are encounter based, and will return soon to be used again. But, if for example the fight could be a long one or perhaps this enemy is already almost dead, there may not be much of a benefit to expending an item power on it.</p><p></p><p>With that said, here are some “not so freebie” methods…</p><p></p><p><span style="color: DarkOrange"><strong>1/ Daily or Encounter Powers.</strong></span> As a rogue, there are some abilities that allow you to move and then strike which could mean moving into a position granting CA for the attack. Or, perhaps there is no way to get CA right now but the use of a particular power WILL grant it for next time.</p><p></p><p style="margin-left: 20px">EX: If you have the Martial Power book, make sure you look at the level 2 Rogue Encounter Ability “Adaptable Flanker” – it’s a minor action and grants you combat advantage right then and there (aka until the start of your next turn). Instant CA. It requires that you and an ally are adjacent to the enemy (not flanked though) but it’s nice.</p><p></p><p><span style="color: DarkOrange"><strong>2/ Item powers.</strong></span> There are many items that are great at helping rogues gain CA over another target. </p><p></p><p><span style="color: DarkOrange"><strong>3/ Know your group.</strong></span> Maybe another player is considering what to on their turn and at that moment you see that when your turn comes, you will not have CA. Perhaps there is something that player can do to help you out. Whether that’s knocking an enemy near you prone, or simply moving into a better position, you can shout for such help as a free action.</p><p></p><p style="margin-left: 20px">EX: Have a Cleric in the group? Check out the level 5 ability “Spiritual Weapon” in the PHB</p><p></p><p></p><p><span style="color: DarkOrange"><strong>4/ Bluff em.</strong></span> This is one I never see used (not in my campaign, or the two others I play in, nor what I hear from a few others). The Bluff skill allows you 2 great opportunities tied to combat…</p><p></p><p style="margin-left: 20px"><strong>a/ Gain Combat Advantage:</strong> Once per combat encounter, you can try to gain combat advantage against an adjacent enemy by feinting. As a standard action, make a Bluff check opposed by the enemy’s Insight check. If you succeed, you gain combat advantage against the enemy until the end of your next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>b/ Create a Diversion</strong> [from errata update]: “Once per combat encounter, you can create a diversion to hide. As a standard action, make a Bluff check opposed by the passive Insight check of any enemy that can see you. If you succeed, make a Stealth check opposed by the passive Perception check of any enemy present. If the Stealth check succeeds against an enemy, you are hidden from that enemy until the end of your turn or until you attack.”</p><p></p><p></p><p><span style="color: DarkOrange"><strong>5/ Situational.</strong> </span>There are situations where you grant combat advantage to enemies based on your actions (combat and non), but there are also times the enemy does things that grant combat advantage. Some are obvious, others are not. These are also listed in the PHB, but we’ll look at them here anyway. Keep an eye out for these situations to come up, and then take advantage of them…</p><p></p><p></p><p style="margin-left: 20px"><strong>a/ Balancing</strong> enemies grant CA. Anyone attempting to Balance (move across a surface less than 1 feet wide, or across an unstable surface) is “balancing” which grants CA. Use choke points to make this happen.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>b/ Blinded</strong> enemies grant CA. Many classes have powers/abilities that can produce this effect. Perhaps you could work with your DM about creating an Encounter or Daily power that allows you to throw dirt into the eyes of an enemy that blinds them (on Hit), granting CA until the end of it’s next turn, etc. Check out the Level 29 Rogue Power “Sight-Stealing Shot” from the Martial Power book.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>c/ Climbing</strong> enemies grant CA. However, creatures that have a climb speed do not grant CA, but still good for those that don’t. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>d/ Dazed</strong> enemies grant CA. Many classes have powers/abilities that can produce this effect. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>e/ Helpless</strong> enemies grant CA. Helpless enemies generally become helpless when Unconscious.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>f/ Prone</strong> enemies grant CA. Remember, anyone crawling is also Prone. Many classes have powers/abilities that can produce this effect. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>g/ Restrained</strong> enemies grant CA. Immobilized enemies are not necessarily restrained. [/B]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>h/ Running</strong> grants CA. When an enemy runs, they grant CA until the end of their next turn. Toss a shuriken into their backs when they do this.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>i/ Squeezing</strong> enemies grant CA. This is another condition an enemy can inflict upon itself via choke points.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>j/ Stunned</strong> enemies grant CA. Many classes have powers/abilities that can produce this effect. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>k/ Surprised </strong>enemies grant CA.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>l/ “Unable to see you”</strong> enemies grant CA.</p><p></p><p></p><p></p><p>Anyway, that's about it. There are more details I am sure I am leaving out, and I'm sure many of you have your own ideas/methods and if that's the case, let's hear em!</p><p></p><p></p><p>--- edited to include correction from Starglim ---</p></blockquote><p></p>
[QUOTE="weem, post: 4598404, member: 9470"] I have a brother who is about to play a rogue in an upcoming campaign. He is new to 4th edition and as such I was giving him some advice about playing a rogue. One aspect of this advice involved the fact that having Combat Advantage (CA) was the key and that he should be keeping that in mind each time he attacks. As a rogue myself, I make it my goal to have combat advantage for every attack I make each encounter – I shoot for 100%. With that said, I thought I would share how make that happen for my rogues (I currently play one in each of two different campaigns). [B]DISCLAIMER: This is just how I do it. I’m not claiming it’s the best method or setup but I have been asked IRL and simply felt like putting it down somewhere instead of repeating it ;)[/B] First off, I draw up my own power cards on 3.5 x 5 inch note cards. I line these up on each side of my character sheet – powers on the left, other abilities on the right (including skills and gear powers). [URL="http://www.lastlands.com/images/DSC_0006.jpg"]See a photo of them here[/URL], and the description of them below… [SIZE="5"][B]Power Cards[/B][/SIZE] These have a colored circle next to their name indicating how often they can be used, followed by the power name. To the right of the name I write and highlight in blue the term “GET CA!” which let’s me know it is an ability that will grant me CA for my next attack. Next to this I indicate and “M” for Melee, “R” for Ranged, or “M/R” for either. Below this, is the description of what the ability does as well as damage which I modify when necessary so it is right on the card. I highlight in orange valuable info. [SIZE="5"][B]Other Ability Cards[/B][/SIZE] These cards detail powers from items, skills, etc. However, instead of using the names of items, or skills, I label them based on what they do for me. So, as you can see from the photo of my cards, they are labeled as… Shift 1sq CA vs Un-acted Concealed or Invis Concealed Shift 2sq Shift [my speed] Sq Teleport 5sq Teleport 5sq These names let me know right away what is available to me. At a glance I can skim and grab an effect I want without having to read ability names and remember what they did. Below these labels I can find all the details I need to get more info on how they work and why. [SIZE="5"][B] Getting Combat Advantage (CA)[/B][/SIZE] When I first played my very first rogue, I actually wrote out on a card a quick step by step to refer to from time to time to help remind me about getting CA. Basically, when it wasn’t my turn I was skimming my cards and looking over the step by step to help ingrain the process. I don’t have/use that card anymore, but I’m going to list some things I consider in combat when playing a rogue and doing everything I can to have CA. [SIZE="4"][B]Freebies[/B][/SIZE] These methods of gaining CA are free (no power cost, etc) so they are first on the list… [COLOR="DarkOrange"][B]1/ Can I use First Strike?[/B][/COLOR] As a rogue, enemies grant to you CA if they have not acted yet in this encounter. So, this is usually the first question I ask myself. [COLOR="DarkOrange"][B]2/ Can I surprise the enemy?[/B][/COLOR] Maybe you are stealthed, or have total concealment at the start of combat (maybe you were in a hallway before combat erupted in the next room). [COLOR="DarkOrange"][B]3/ Can I flank the enemy?[/B][/COLOR] This is going to be the most common method of gaining CA. When in a group, you will (most of the time) be looking to flank the enemy for the easy CA. [SIZE="4"][B]Not so free…[/B][/SIZE] These methods have limited uses and as such should generally be saved for when you have no freebies above. One of the first things I ask myself if I have no easy (free) way of gaining CA is, “Why can’t I get a freebie CA?”. Whatever the answer is, if I can resolve it, I do it. In most cases this means I may need to move to a better position. At that point you weigh in the cost of the methods below and decide whether or not to expend one. More often then not you will… after all, plenty of them are encounter based, and will return soon to be used again. But, if for example the fight could be a long one or perhaps this enemy is already almost dead, there may not be much of a benefit to expending an item power on it. With that said, here are some “not so freebie” methods… [COLOR="DarkOrange"][B]1/ Daily or Encounter Powers.[/B][/COLOR] As a rogue, there are some abilities that allow you to move and then strike which could mean moving into a position granting CA for the attack. Or, perhaps there is no way to get CA right now but the use of a particular power WILL grant it for next time. [INDENT]EX: If you have the Martial Power book, make sure you look at the level 2 Rogue Encounter Ability “Adaptable Flanker” – it’s a minor action and grants you combat advantage right then and there (aka until the start of your next turn). Instant CA. It requires that you and an ally are adjacent to the enemy (not flanked though) but it’s nice.[/INDENT] [COLOR="DarkOrange"][B]2/ Item powers.[/B][/COLOR] There are many items that are great at helping rogues gain CA over another target. [COLOR="DarkOrange"][B]3/ Know your group.[/B][/COLOR] Maybe another player is considering what to on their turn and at that moment you see that when your turn comes, you will not have CA. Perhaps there is something that player can do to help you out. Whether that’s knocking an enemy near you prone, or simply moving into a better position, you can shout for such help as a free action. [INDENT]EX: Have a Cleric in the group? Check out the level 5 ability “Spiritual Weapon” in the PHB[/INDENT] [COLOR="DarkOrange"][B]4/ Bluff em.[/B][/COLOR] This is one I never see used (not in my campaign, or the two others I play in, nor what I hear from a few others). The Bluff skill allows you 2 great opportunities tied to combat… [INDENT][B]a/ Gain Combat Advantage:[/B] Once per combat encounter, you can try to gain combat advantage against an adjacent enemy by feinting. As a standard action, make a Bluff check opposed by the enemy’s Insight check. If you succeed, you gain combat advantage against the enemy until the end of your next turn. [B]b/ Create a Diversion[/B] [from errata update]: “Once per combat encounter, you can create a diversion to hide. As a standard action, make a Bluff check opposed by the passive Insight check of any enemy that can see you. If you succeed, make a Stealth check opposed by the passive Perception check of any enemy present. If the Stealth check succeeds against an enemy, you are hidden from that enemy until the end of your turn or until you attack.”[/INDENT] [COLOR="DarkOrange"][B]5/ Situational.[/B] [/COLOR]There are situations where you grant combat advantage to enemies based on your actions (combat and non), but there are also times the enemy does things that grant combat advantage. Some are obvious, others are not. These are also listed in the PHB, but we’ll look at them here anyway. Keep an eye out for these situations to come up, and then take advantage of them… [INDENT][B]a/ Balancing[/B] enemies grant CA. Anyone attempting to Balance (move across a surface less than 1 feet wide, or across an unstable surface) is “balancing” which grants CA. Use choke points to make this happen. [B]b/ Blinded[/B] enemies grant CA. Many classes have powers/abilities that can produce this effect. Perhaps you could work with your DM about creating an Encounter or Daily power that allows you to throw dirt into the eyes of an enemy that blinds them (on Hit), granting CA until the end of it’s next turn, etc. Check out the Level 29 Rogue Power “Sight-Stealing Shot” from the Martial Power book. [B]c/ Climbing[/B] enemies grant CA. However, creatures that have a climb speed do not grant CA, but still good for those that don’t. [B]d/ Dazed[/B] enemies grant CA. Many classes have powers/abilities that can produce this effect. [B]e/ Helpless[/B] enemies grant CA. Helpless enemies generally become helpless when Unconscious. [B]f/ Prone[/B] enemies grant CA. Remember, anyone crawling is also Prone. Many classes have powers/abilities that can produce this effect. [B]g/ Restrained[/B] enemies grant CA. Immobilized enemies are not necessarily restrained. [/B] [B]h/ Running[/B] grants CA. When an enemy runs, they grant CA until the end of their next turn. Toss a shuriken into their backs when they do this. [B]i/ Squeezing[/B] enemies grant CA. This is another condition an enemy can inflict upon itself via choke points. [B]j/ Stunned[/B] enemies grant CA. Many classes have powers/abilities that can produce this effect. [B]k/ Surprised [/B]enemies grant CA. [B]l/ “Unable to see you”[/B] enemies grant CA.[/INDENT] Anyway, that's about it. There are more details I am sure I am leaving out, and I'm sure many of you have your own ideas/methods and if that's the case, let's hear em! --- edited to include correction from Starglim --- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Get Combat Advantage...
Top