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<blockquote data-quote="GMMichael" data-source="post: 8562650" data-attributes="member: 6685730"><p>I think you just described tankers and their tanks. But you're right, an actual murder machine is more like a lion, but contrary to your following list...</p><p></p><p>warhorses can also dominate. Put some barding on the beast, and even if it won't trample a footman, that footman probably doesn't want to stick around to find out. A horseman doesn't need to turn quickly if she's using the charge as her primary tactic. Not so useful in movement-restricted areas, but that's just combat. What says, "hey you should worship me" better than riding an armored horse down the street?</p><p></p><p></p><p>Which is unfortunate, because you'd expect a 90% combat game (snark) to be respectful of cavalry. Although, I'm not sure that's the bulk of the issue - aren't there <em>other</em> mounts that PCs can use at higher levels? Ones that are less, to use your example, flammable?</p><p></p><p>I use horseriding rules that emphasize the defensive advantage of mobility; when a horseman rides by, you have to make your choice: dodge or attack. Then you have to wait for the next charge. Being mounted also allows the rider to use one of the stronger one-handed weapons in the game: the lance. But I can see some additional rules touching on:</p><p></p><ul> <li data-xf-list-type="ul">It's harder to damage a moving horseman than a stationary one.</li> <li data-xf-list-type="ul">Attacking from horseback gives your attack more momentum, but less accuracy.</li> <li data-xf-list-type="ul">Unlike in the OP video, using long/long-shafted weapons is very tricky on horseback...</li> </ul></blockquote><p></p>
[QUOTE="GMMichael, post: 8562650, member: 6685730"] I think you just described tankers and their tanks. But you're right, an actual murder machine is more like a lion, but contrary to your following list... warhorses can also dominate. Put some barding on the beast, and even if it won't trample a footman, that footman probably doesn't want to stick around to find out. A horseman doesn't need to turn quickly if she's using the charge as her primary tactic. Not so useful in movement-restricted areas, but that's just combat. What says, "hey you should worship me" better than riding an armored horse down the street? Which is unfortunate, because you'd expect a 90% combat game (snark) to be respectful of cavalry. Although, I'm not sure that's the bulk of the issue - aren't there [I]other[/I] mounts that PCs can use at higher levels? Ones that are less, to use your example, flammable? I use horseriding rules that emphasize the defensive advantage of mobility; when a horseman rides by, you have to make your choice: dodge or attack. Then you have to wait for the next charge. Being mounted also allows the rider to use one of the stronger one-handed weapons in the game: the lance. But I can see some additional rules touching on: [LIST] [*]It's harder to damage a moving horseman than a stationary one. [*]Attacking from horseback gives your attack more momentum, but less accuracy. [*]Unlike in the OP video, using long/long-shafted weapons is very tricky on horseback... [/LIST] [/QUOTE]
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