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Get pedantic on Feeblemind
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<blockquote data-quote="AuraSeer" data-source="post: 3156462" data-attributes="member: 1331"><p><em>Feeblemind</em> is a weird spell. It's a mind-affecting compulsion, but not "mind control" per se. It's an instantaneous effect that reduces ability scores, but is neither ability damage nor ability drain. What exactly is the effect? And in what various ways can it be fixed?</p><p></p><p>The spell description indicates that it can be fixed by <em>heal</em>, <em>limited wish</em>, <em>wish</em>, or <em>miracle</em>. Yet it doesn't specifically that those are the <strong>only</strong> possible fixes, so I'm wondering if other spells can be effective.</p><p></p><p><em>Break enchantment</em> seems like it should work, as long as the caster level check succeeds. It's useful against enchantments, even those of instantaneous duration, as long as they're no more than 5th level. FM is exactly 5th level.</p><p></p><p>Would a pair of <em>lesser restoration</em>s work? My guess is no, but I could be wrong. LR says it "dispels any magical effects reducing one of the subject’s ability scores", but the <em>feeblemind</em> has instantaneous duration, so it doesn't seem to count as a "magical effect" that could be dispelled.</p><p></p><p><em>Greater restoration</em> looks like a better bet, because it "removes all forms of insanity, confusion, and similar mental effects." The enfeebling is clearly a mental effect... right?</p><p></p><p><em>Feeblemind</em>'s description lists a bunch of things the affected creature is unable to do, such as speak, understand language, use Int- or Cha-based skills, etc. Is that a separate effect of the spell, or is it just elucidating the consequences of having Int and Cha of 1? That is, say my friend gets <em>feebleminded</em>, and I then cast <em>fox's cunning</em> and <em>eagle's splendor</em> on him to raise those ability scores to 5. Is he now able to speak Common again?</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3156462, member: 1331"] [i]Feeblemind[/i] is a weird spell. It's a mind-affecting compulsion, but not "mind control" per se. It's an instantaneous effect that reduces ability scores, but is neither ability damage nor ability drain. What exactly is the effect? And in what various ways can it be fixed? The spell description indicates that it can be fixed by [i]heal[/i], [i]limited wish[/i], [i]wish[/i], or [i]miracle[/i]. Yet it doesn't specifically that those are the [b]only[/b] possible fixes, so I'm wondering if other spells can be effective. [i]Break enchantment[/i] seems like it should work, as long as the caster level check succeeds. It's useful against enchantments, even those of instantaneous duration, as long as they're no more than 5th level. FM is exactly 5th level. Would a pair of [i]lesser restoration[/i]s work? My guess is no, but I could be wrong. LR says it "dispels any magical effects reducing one of the subject’s ability scores", but the [i]feeblemind[/i] has instantaneous duration, so it doesn't seem to count as a "magical effect" that could be dispelled. [i]Greater restoration[/i] looks like a better bet, because it "removes all forms of insanity, confusion, and similar mental effects." The enfeebling is clearly a mental effect... right? [i]Feeblemind[/i]'s description lists a bunch of things the affected creature is unable to do, such as speak, understand language, use Int- or Cha-based skills, etc. Is that a separate effect of the spell, or is it just elucidating the consequences of having Int and Cha of 1? That is, say my friend gets [i]feebleminded[/i], and I then cast [i]fox's cunning[/i] and [i]eagle's splendor[/i] on him to raise those ability scores to 5. Is he now able to speak Common again? [/QUOTE]
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