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Get pedantic on Feeblemind
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<blockquote data-quote="Hypersmurf" data-source="post: 3164036" data-attributes="member: 1656"><p>Contrast the effects on a Fly spell of Dispel Magic or Disjunction with an AMF.</p><p></p><p>If someone casts Dispel Magic on your Fly spell, it behaves as though the duration had expired; you start to slowly descend.</p><p></p><p>If someone Disjoins your Fly spell, it ends as though Dispel Magic had been used; you start to slowly descend.</p><p></p><p>If you Fly into an Antimagic Field, your Fly spell is suppressed; you plummet.</p><p></p><p>Disjunction works on spells like Dispel Magic does; if Dispel Magic explicitly does nothing, then so will Disjunction, unless otherwise specified.</p><p></p><p></p><p></p><p>I don't like it.</p><p></p><p>I think Feeblemind is similar to being killed by a Death effect. The Death effect is instantaneous, but it leaves you in the 'killed by a Death effect' state, which cannot be undone by a Raise Dead spell.</p><p></p><p>Feeblemind is instantaneous, but it leaves you in the 'feebleminded' state, which can only be undone by a specific list of treatments. Break Enchantment isn't one of them.</p><p></p><p>(Break Enchantment has its own problems, of course, given that the spell description lists Flesh to Stone as an example of an instantaneous effect, yet later on gives a rule that prohibits Break Enchantment from actually working on Flesh to Stone...)</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3164036, member: 1656"] Contrast the effects on a Fly spell of Dispel Magic or Disjunction with an AMF. If someone casts Dispel Magic on your Fly spell, it behaves as though the duration had expired; you start to slowly descend. If someone Disjoins your Fly spell, it ends as though Dispel Magic had been used; you start to slowly descend. If you Fly into an Antimagic Field, your Fly spell is suppressed; you plummet. Disjunction works on spells like Dispel Magic does; if Dispel Magic explicitly does nothing, then so will Disjunction, unless otherwise specified. I don't like it. I think Feeblemind is similar to being killed by a Death effect. The Death effect is instantaneous, but it leaves you in the 'killed by a Death effect' state, which cannot be undone by a Raise Dead spell. Feeblemind is instantaneous, but it leaves you in the 'feebleminded' state, which can only be undone by a specific list of treatments. Break Enchantment isn't one of them. (Break Enchantment has its own problems, of course, given that the spell description lists Flesh to Stone as an example of an instantaneous effect, yet later on gives a rule that prohibits Break Enchantment from actually working on Flesh to Stone...) -Hyp. [/QUOTE]
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Get pedantic on Feeblemind
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