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Get pedantic on Feeblemind
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<blockquote data-quote="Cedric" data-source="post: 3165120" data-attributes="member: 2044"><p>I would just like to summarize my position by explaining my thoughts on the hierarchy of rules. This applies to all rules based activities, not just D&D. These are presented in order of ascending priority in relation to one another. </p><p></p><p>1. Generic, or generically stated rules. They can even be broad, sweeping rules that affect numerous aspects of the activity. </p><p>2. Specific rules. They are rules related to a particular aspect or aspects of the activity being governed, and take precedent over generic rules with regard to the particular aspect(s) in question. </p><p>3. More specific rules. They follow all of the guidelines of specific rules, however, they address a narrow scope of the specific rule they follow and alter its use in some fashion. These take precedent over Generic or Specific rules. </p><p></p><p>That's the way rules are used in just about any activity I can think of...example.</p><p></p><p>1. Generic Rule - In NCAA College Football, using bodily force to reposition, move, overcome or evade other players is completely acceptable. </p><p></p><p>2. Specific Rule - At no time may you place your hands upon the facemask of another player and certainly may not grasp or pull on the facemask of another player. Doing so will result in one of several penalties. </p><p></p><p>3. More specific rule - If you are the ball carrier and are running with the football, you may outstretch one arm (called a stiff arm) and use that arm to maintain distance from other players. While using the stiff arm maneuver as a ball carrier, you may contact or briefly grasp the facemask of another player without penalty. </p><p></p><p>Now...I'm sure I could come up with dozens of examples. But, in the end, that's just the way a rules based system is meant to function. And that's the way I am applying the rules in this case.</p></blockquote><p></p>
[QUOTE="Cedric, post: 3165120, member: 2044"] I would just like to summarize my position by explaining my thoughts on the hierarchy of rules. This applies to all rules based activities, not just D&D. These are presented in order of ascending priority in relation to one another. 1. Generic, or generically stated rules. They can even be broad, sweeping rules that affect numerous aspects of the activity. 2. Specific rules. They are rules related to a particular aspect or aspects of the activity being governed, and take precedent over generic rules with regard to the particular aspect(s) in question. 3. More specific rules. They follow all of the guidelines of specific rules, however, they address a narrow scope of the specific rule they follow and alter its use in some fashion. These take precedent over Generic or Specific rules. That's the way rules are used in just about any activity I can think of...example. 1. Generic Rule - In NCAA College Football, using bodily force to reposition, move, overcome or evade other players is completely acceptable. 2. Specific Rule - At no time may you place your hands upon the facemask of another player and certainly may not grasp or pull on the facemask of another player. Doing so will result in one of several penalties. 3. More specific rule - If you are the ball carrier and are running with the football, you may outstretch one arm (called a stiff arm) and use that arm to maintain distance from other players. While using the stiff arm maneuver as a ball carrier, you may contact or briefly grasp the facemask of another player without penalty. Now...I'm sure I could come up with dozens of examples. But, in the end, that's just the way a rules based system is meant to function. And that's the way I am applying the rules in this case. [/QUOTE]
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