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Get pedantic on Feeblemind
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<blockquote data-quote="Artoomis" data-source="post: 3167135" data-attributes="member: 111"><p>I was making a point - I agree Mass Heal works.</p><p></p><p>However, you were bending over backwards to assert the list as absolutely, positively the ONLY possible remedies.</p><p></p><p>And now you say the list REALLY means spells on the PLUS things that work like spells on the list.</p><p></p><p>That's an expansion of the list right there. No matter how small or insignificant, it is an expansion of the list.</p><p></p><p>It may be implied in the original list, but since it is not stated, it's still an expansion.</p><p></p><p>.</p><p>.</p><p>.</p><p></p><p>Further, the unless clause is really permissive rather than restrictive. That it, is is not complete (unless you disallow Mass Heal). </p><p></p><p>The list already includes redundant spells, and thus either it is intended to be the totally complete list or it is not.</p><p></p><p>I say it is not. It lists remedies, but it is possible there may be others. Break Enchantment is one such other.</p><p></p><p>I also claim that Break Enchantment works unless <strong><em>specifically</em></strong> prohibited <strong><em>by name</em></strong>. That is the same restriction I place upon Dispel Magic. Because of the extreme difficulty of listing all possible magical remedies, those which are universal (within there qualifying set of spells) remedies (like Dispel Magic and Break Enchantment and Antimagic Field) must be excluded if they are to have no effect. This is done in every other spell in the PHB, so I see no reason not to do that here as well.</p><p></p><p>I also contend, of course, that Break Enchantment is <strong><em>unique</em></strong> in that it can reverse any qualifying instantaneous effects (though only those that have a "victim," per the BE spell description.)</p><p></p><p>There are EXACTLY two such spell in the PHB, and one of those is questionable as to whether it qualifies (Unholy Blight is remoc3ed with Remove Curse but is not labeled as a "curse"), leaving only one clearly qualify spell: Feeblemind.</p><p></p><p>If you do not allow Feeblemind to work than, short of optional rules, the reversing of instantaneous effects has absolutely no meaning as it can never happen, except from optional rules or situations the DM creates not contained within the core rules.</p><p></p><p>That is completely unacceptable to me, so I would, without hesitation, rule that Break Enchantment reverses Feeblemind (provided you are successful with the Caster Level check, of course).</p><p></p><p>So, for at least three good reasons, I submit that Break Enchantment works by a valid rules interpretation. Not necessarily the ONLY valid rule interpretation, mind you.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3167135, member: 111"] I was making a point - I agree Mass Heal works. However, you were bending over backwards to assert the list as absolutely, positively the ONLY possible remedies. And now you say the list REALLY means spells on the PLUS things that work like spells on the list. That's an expansion of the list right there. No matter how small or insignificant, it is an expansion of the list. It may be implied in the original list, but since it is not stated, it's still an expansion. . . . Further, the unless clause is really permissive rather than restrictive. That it, is is not complete (unless you disallow Mass Heal). The list already includes redundant spells, and thus either it is intended to be the totally complete list or it is not. I say it is not. It lists remedies, but it is possible there may be others. Break Enchantment is one such other. I also claim that Break Enchantment works unless [b][i]specifically[/i][/b][i][/i] prohibited [b][i]by name[/i][/b][i][/i]. That is the same restriction I place upon Dispel Magic. Because of the extreme difficulty of listing all possible magical remedies, those which are universal (within there qualifying set of spells) remedies (like Dispel Magic and Break Enchantment and Antimagic Field) must be excluded if they are to have no effect. This is done in every other spell in the PHB, so I see no reason not to do that here as well. I also contend, of course, that Break Enchantment is [b][i]unique[/i][/b][i][/i] in that it can reverse any qualifying instantaneous effects (though only those that have a "victim," per the BE spell description.) There are EXACTLY two such spell in the PHB, and one of those is questionable as to whether it qualifies (Unholy Blight is remoc3ed with Remove Curse but is not labeled as a "curse"), leaving only one clearly qualify spell: Feeblemind. If you do not allow Feeblemind to work than, short of optional rules, the reversing of instantaneous effects has absolutely no meaning as it can never happen, except from optional rules or situations the DM creates not contained within the core rules. That is completely unacceptable to me, so I would, without hesitation, rule that Break Enchantment reverses Feeblemind (provided you are successful with the Caster Level check, of course). So, for at least three good reasons, I submit that Break Enchantment works by a valid rules interpretation. Not necessarily the ONLY valid rule interpretation, mind you. [/QUOTE]
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