Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Get pedantic on Feeblemind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PallidPatience" data-source="post: 3173620" data-attributes="member: 16932"><p>This is the secondary effect of the spell. Later, there is a line that states "A dispel magic can remove the sigil". Still, I would contend that Dispel Magic would free the victim as though 1d4+1 day/caster level had elapsed. As mentioned, "a dispelled spell ends as if its duration had expired". Also, "Dispel magic can dispel (but not counter) spell-like effects just as it does spells." So if you want to take the paralyzation caused by sepia snake sigil as a spell-like effect, it's covered, too.</p><p></p><p></p><p></p><p>If the spell is successfully dispelled, is the character still "warded by protection from energy and resist energy"? If so, then was the spell successfully dispelled at all? If not, then this line is entirely irrelevant. Before it has been dispelled, however, this line defines how the spell behaves. Until the power is exhausted, it absorbs damage.</p><p></p><p></p><p></p><p>Dispel Magic ends a spell as though it had expired. Therefore, a successfully dispelled Animal Shapes has the characters on which the effect was ended returning to their original forms, just as it says in the spell.</p><p></p><p></p><p></p><p>See my reply to Animal Shapes.</p><p></p><p></p><p></p><p>I agree with you, on this one. Except that I believe that the end of the line means that when the spell ends, the dust fades. Otherwise, it would make no sense to me. However, I think this is just a matter of interpretation. Therefore, according to my interpretation of the spell, Dispel Magic would cause the blindness to end and the outlining to end, at least, and the sparklies to go away at most. Probably all of the above.</p><p></p><p></p><p></p><p>I contend that "until the spell ends due to the end of its duration" is very different than "until these four, specific spells are used". After all, Dispel Magic specifically states that it causes a spell to end as though its duration was over, which fits within the "until" clause used in those spells. Actually, it fits in the same way that Mass Heal being allowed on Feeblemind does. </p><p></p><p></p><p></p><p>Using my above interpretations, which are often just due to careful readings of the spells and to which I can only see easy variation within the RAW under Glitterdust, and not even then, it's easy to strictly read the "until" clauses in every spell and play the game using the RAW.</p></blockquote><p></p>
[QUOTE="PallidPatience, post: 3173620, member: 16932"] This is the secondary effect of the spell. Later, there is a line that states "A dispel magic can remove the sigil". Still, I would contend that Dispel Magic would free the victim as though 1d4+1 day/caster level had elapsed. As mentioned, "a dispelled spell ends as if its duration had expired". Also, "Dispel magic can dispel (but not counter) spell-like effects just as it does spells." So if you want to take the paralyzation caused by sepia snake sigil as a spell-like effect, it's covered, too. If the spell is successfully dispelled, is the character still "warded by protection from energy and resist energy"? If so, then was the spell successfully dispelled at all? If not, then this line is entirely irrelevant. Before it has been dispelled, however, this line defines how the spell behaves. Until the power is exhausted, it absorbs damage. Dispel Magic ends a spell as though it had expired. Therefore, a successfully dispelled Animal Shapes has the characters on which the effect was ended returning to their original forms, just as it says in the spell. See my reply to Animal Shapes. I agree with you, on this one. Except that I believe that the end of the line means that when the spell ends, the dust fades. Otherwise, it would make no sense to me. However, I think this is just a matter of interpretation. Therefore, according to my interpretation of the spell, Dispel Magic would cause the blindness to end and the outlining to end, at least, and the sparklies to go away at most. Probably all of the above. I contend that "until the spell ends due to the end of its duration" is very different than "until these four, specific spells are used". After all, Dispel Magic specifically states that it causes a spell to end as though its duration was over, which fits within the "until" clause used in those spells. Actually, it fits in the same way that Mass Heal being allowed on Feeblemind does. Using my above interpretations, which are often just due to careful readings of the spells and to which I can only see easy variation within the RAW under Glitterdust, and not even then, it's easy to strictly read the "until" clauses in every spell and play the game using the RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Get pedantic on Feeblemind
Top