Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Get player buy-in, or surprise them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asmor" data-source="post: 5673171" data-attributes="member: 1154"><p>I kind of want to run a campaign where the players are in a city state that gets invaded, and the PCs become the cornerstone of the resistance.</p><p></p><p>My plan is to start it where the coming war is heavily implied, but it's still in the background and for the first few sessions the PCs just do their thing in city and its surroundings. Then the war starts, the other side overwhelms the city, and occupies it. I'd like for the players to be in the city and help fight in the battle, but ultimately the invaders will win.</p><p></p><p>In the aftermath, the PCs start a little resistance, and it's up to them to hook up with other pockets of resistance and fight for their home in guerilla style.</p><p></p><p>So the question is this: do I tell the players about it or not? I'd like the success of savagery of the attack to be a bit shocking, but at the same time I don't want it to feel like a bait-and-switch where the players end up playing a style of game they weren't expecting.</p><p></p><p>One thing I'm considering is selling the game as something different, but similar enough; tell the players that they're an elite force being trained to go undercover into the enemy's own cities, and to do the same sort of guerilla stuff. The twist here being that instead of using their skills on the offense, they end up having to do it on the defense.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Asmor, post: 5673171, member: 1154"] I kind of want to run a campaign where the players are in a city state that gets invaded, and the PCs become the cornerstone of the resistance. My plan is to start it where the coming war is heavily implied, but it's still in the background and for the first few sessions the PCs just do their thing in city and its surroundings. Then the war starts, the other side overwhelms the city, and occupies it. I'd like for the players to be in the city and help fight in the battle, but ultimately the invaders will win. In the aftermath, the PCs start a little resistance, and it's up to them to hook up with other pockets of resistance and fight for their home in guerilla style. So the question is this: do I tell the players about it or not? I'd like the success of savagery of the attack to be a bit shocking, but at the same time I don't want it to feel like a bait-and-switch where the players end up playing a style of game they weren't expecting. One thing I'm considering is selling the game as something different, but similar enough; tell the players that they're an elite force being trained to go undercover into the enemy's own cities, and to do the same sort of guerilla stuff. The twist here being that instead of using their skills on the offense, they end up having to do it on the defense. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Get player buy-in, or surprise them?
Top