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Get player buy-in, or surprise them?
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<blockquote data-quote="S'mon" data-source="post: 5673401" data-attributes="member: 463"><p>Given the premise, you need player buy in to "you are resistance fighters". If you're not going to railroad them then they are free to choose not to be resistance fighters. If you run it blind, well if I was a player I'd (my PC would) probably keep fighting the initial invading forces until I was killed. </p><p></p><p>I think if I were you, and I wanted to run a resistance campaign, I'd tell the players the premise, tell them the first 1-2 sessions would be prequels, quickly run through some vignettes with the invading forces overwhelming the city, committing atrocities etc, and give the PCs initial 'script immunity' - they can be KO'd but not killed. Think the start of Red Dawn. Then the main game would begin once the prequel finished.</p><p></p><p>Alternatively you can do a sandboxy game, not tell the PCs what will happen, but be ready for anything to happen, from them fleeing the area to them assassinating the enemy king to them winning the war in session 1...</p></blockquote><p></p>
[QUOTE="S'mon, post: 5673401, member: 463"] Given the premise, you need player buy in to "you are resistance fighters". If you're not going to railroad them then they are free to choose not to be resistance fighters. If you run it blind, well if I was a player I'd (my PC would) probably keep fighting the initial invading forces until I was killed. I think if I were you, and I wanted to run a resistance campaign, I'd tell the players the premise, tell them the first 1-2 sessions would be prequels, quickly run through some vignettes with the invading forces overwhelming the city, committing atrocities etc, and give the PCs initial 'script immunity' - they can be KO'd but not killed. Think the start of Red Dawn. Then the main game would begin once the prequel finished. Alternatively you can do a sandboxy game, not tell the PCs what will happen, but be ready for anything to happen, from them fleeing the area to them assassinating the enemy king to them winning the war in session 1... [/QUOTE]
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Get player buy-in, or surprise them?
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