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<blockquote data-quote="hopeless" data-source="post: 5674276" data-attributes="member: 36349"><p><strong>Resistance or head for the hills</strong></p><p></p><p>There's a number of options you might want to consider.</p><p> </p><p>Firstly have them start the game as normal and go up a few levels only throwing in little details about the invasion thats coming, nothing concrete only uneasiness and have them played down by some contacts they have in their homeland.</p><p> </p><p>Have them find out the invasion has happened and if they do try to interfere reveal one or more of their contacts is actually working for the enemy and try to get them killed only they catch another of their friends perhaps they set up a meeting for al adventurers' and its an ambush but the PCs are late as they resolve a mission that involves them rescuing the daughter of a friend except the friend who went in their stead manages to escape warning them before the settlement they're currently locaed at is attacked and burned to the ground.</p><p> </p><p>Now they could help the villagers to safety or leave them to their fate this would reveal where they think they want to go with heir characters.</p><p>Rather than reveal the true plot test the waters so to speak and then decide where you want the rest of the game to go.</p><p> </p><p>You could have them being targetted because they're viewed as a threat but don't make their pursuers overwhelming after all it should only really get that tought when they're high enough in level to cope.</p><p> </p><p>Secondly have them be in town when the invasion happens now they could just do a runner but they could also get involved with the local thieves guild who have a number of loyalists who help the Pcs take cover and eventually puts them in the role of leading the resistance but note the key here is not forcing them but using their backgrounds to give them a reason to want to fight back even if its just the thought of securing the treasure of both the town and invader alike!</p><p> </p><p>Thirdly this is if they don't bother with supplying a background, make the fight personal, have them go on adventures as normal find their homeland invaded maybe even have them captured but manage to escape but without their gear so they have to start from scratch, then rather than have them hunted put them in the position where the enemy has a face a figure they associate with their imprisonment someone they really want to get back at and then see where they go with it!</p><p> </p><p>I believe the key here is not to force but give them the reason and hopefully the means to deal with the adventure the way you hope they will, but avoid overwhelming odds after all if they're only novice characters they'd hardly become the no 1 on the invaders' hit list until they do something to make themselves targets after all?</p><p> </p><p>Can you discuss whose invading, why and what characters your players are interested in running and more importantly have they give you any indications of their characters background story if any?</p></blockquote><p></p>
[QUOTE="hopeless, post: 5674276, member: 36349"] [b]Resistance or head for the hills[/b] There's a number of options you might want to consider. Firstly have them start the game as normal and go up a few levels only throwing in little details about the invasion thats coming, nothing concrete only uneasiness and have them played down by some contacts they have in their homeland. Have them find out the invasion has happened and if they do try to interfere reveal one or more of their contacts is actually working for the enemy and try to get them killed only they catch another of their friends perhaps they set up a meeting for al adventurers' and its an ambush but the PCs are late as they resolve a mission that involves them rescuing the daughter of a friend except the friend who went in their stead manages to escape warning them before the settlement they're currently locaed at is attacked and burned to the ground. Now they could help the villagers to safety or leave them to their fate this would reveal where they think they want to go with heir characters. Rather than reveal the true plot test the waters so to speak and then decide where you want the rest of the game to go. You could have them being targetted because they're viewed as a threat but don't make their pursuers overwhelming after all it should only really get that tought when they're high enough in level to cope. Secondly have them be in town when the invasion happens now they could just do a runner but they could also get involved with the local thieves guild who have a number of loyalists who help the Pcs take cover and eventually puts them in the role of leading the resistance but note the key here is not forcing them but using their backgrounds to give them a reason to want to fight back even if its just the thought of securing the treasure of both the town and invader alike! Thirdly this is if they don't bother with supplying a background, make the fight personal, have them go on adventures as normal find their homeland invaded maybe even have them captured but manage to escape but without their gear so they have to start from scratch, then rather than have them hunted put them in the position where the enemy has a face a figure they associate with their imprisonment someone they really want to get back at and then see where they go with it! I believe the key here is not to force but give them the reason and hopefully the means to deal with the adventure the way you hope they will, but avoid overwhelming odds after all if they're only novice characters they'd hardly become the no 1 on the invaders' hit list until they do something to make themselves targets after all? Can you discuss whose invading, why and what characters your players are interested in running and more importantly have they give you any indications of their characters background story if any? [/QUOTE]
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