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Get Rid of All Monster HD
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<blockquote data-quote="Nellisir" data-source="post: 3484617" data-attributes="member: 70"><p>I've thought about this some. Conceptually, there are three classes - fighter, "default"/sneak, spellcaster. It wouldn't be hard to work out something for the fighter and the sneak, but the spellcaster is an issue. The best I can think is that the creature gets a certain number of spell levels per HD with which to purchase spell-like abilities, and a level cap on said abilities. I scratched out notes on the illithid and beholder, looked at the numbers, and gave up.</p><p></p><p>The other route, and probably the more practical route, is via type and individual race, similar to Savage Species. Bugbears would advance as humanoids (just like they do now), but with their abilities spelled out over their HD increases. The HD increases could top out at 2x or 3x "normal" HD; at that point the creature usually takes class levels. Standardized default increases in special abilities (including bonus feats) and stat increases above and beyond those resulting from HD increases would provide guidelines.</p><p></p><p>Weapons of Legacy has a multi-levelled approach to powers: you get access to different lists of different powers at higher levels, and can take one powerful power in lieu of three lesser ones, etc, etc. Something similar might work here.</p><p></p><p>Several of the current types could be combined - there's nearly no difference between giants and humanoids anyways. Humanoid (giant) would work just as well, or better.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 3484617, member: 70"] I've thought about this some. Conceptually, there are three classes - fighter, "default"/sneak, spellcaster. It wouldn't be hard to work out something for the fighter and the sneak, but the spellcaster is an issue. The best I can think is that the creature gets a certain number of spell levels per HD with which to purchase spell-like abilities, and a level cap on said abilities. I scratched out notes on the illithid and beholder, looked at the numbers, and gave up. The other route, and probably the more practical route, is via type and individual race, similar to Savage Species. Bugbears would advance as humanoids (just like they do now), but with their abilities spelled out over their HD increases. The HD increases could top out at 2x or 3x "normal" HD; at that point the creature usually takes class levels. Standardized default increases in special abilities (including bonus feats) and stat increases above and beyond those resulting from HD increases would provide guidelines. Weapons of Legacy has a multi-levelled approach to powers: you get access to different lists of different powers at higher levels, and can take one powerful power in lieu of three lesser ones, etc, etc. Something similar might work here. Several of the current types could be combined - there's nearly no difference between giants and humanoids anyways. Humanoid (giant) would work just as well, or better. [/QUOTE]
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