Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Get Rid of Proficiencies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Szatany" data-source="post: 5869010" data-attributes="member: 21178"><p>Agreed - proficiencies are unnecessary.</p><p>As it is, weapons are fairly similar to each other. The main difference when using a weapon A versus weapon B doesn't come from the weapon itself, but rather from ability score (if A and B don't use the same one), and from powers.</p><p></p><p>Now, the main reason I see for proficiencies is to herd players into certain play styles. For example, clerics are proficient with heavy armor and maces because designers want player clerics to wear heavy armor and wield maces. But this can be achieved in different ways. If there are no armor proficiencies but clerics still have an ability to cast spells in heavy armor, they will still use it. </p><p>Similar solution should be available to martial characters with weapon groups. If designers want barbarians to run around with two-handed weapons, they should give barbarians abilities or bonuses when they use two-handers. There's no need to add a separate subsystem of proficiencies that accomplished exactly the same for no visible gain.</p><p></p><p></p><p></p><p>Not a valid comparison. It would be valid if a wizard could cast <strong>ANY</strong> wizard spell, but with a -4 penalty is he didn't know it.</p><p>If wizard's spells known worked like proficiencies, they would also deserve to be axed. </p><p></p><p>And rogues do know all skills (untrained ones), just like everyone else.</p></blockquote><p></p>
[QUOTE="Szatany, post: 5869010, member: 21178"] Agreed - proficiencies are unnecessary. As it is, weapons are fairly similar to each other. The main difference when using a weapon A versus weapon B doesn't come from the weapon itself, but rather from ability score (if A and B don't use the same one), and from powers. Now, the main reason I see for proficiencies is to herd players into certain play styles. For example, clerics are proficient with heavy armor and maces because designers want player clerics to wear heavy armor and wield maces. But this can be achieved in different ways. If there are no armor proficiencies but clerics still have an ability to cast spells in heavy armor, they will still use it. Similar solution should be available to martial characters with weapon groups. If designers want barbarians to run around with two-handed weapons, they should give barbarians abilities or bonuses when they use two-handers. There's no need to add a separate subsystem of proficiencies that accomplished exactly the same for no visible gain. Not a valid comparison. It would be valid if a wizard could cast [B]ANY[/B] wizard spell, but with a -4 penalty is he didn't know it. If wizard's spells known worked like proficiencies, they would also deserve to be axed. And rogues do know all skills (untrained ones), just like everyone else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Get Rid of Proficiencies
Top