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Get Rid of Proficiencies
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<blockquote data-quote="Argyle King" data-source="post: 5869025" data-attributes="member: 58416"><p>I agree with ditching proficiency in so much as the way 4E handled the idea. There are a lot of weapons I thought were cool, but then dismissed them because the lower proficiency bonus became a problem at later levels. I think there should be a measure of how good someone is with a weapon though.</p><p></p><p>While I doubt it will ever happen, I'd be fairly happy with 5E becoming a more skill based system and just making weapon usage into skills. You could have skill names based around the categories of weapons we currently have (heavy blade, axe, club, staff, etc.) Categories such as simple and martial could be covered by the same skills, but with a feat opening the more advanced weapons in a manner similar to how 4E had a feat to open up the more specialized casting implements (their name escapes me at the moment.) </p><p></p><p>If you want to keep the idea that a class like fighters is inherently better with weapons than a wizard, simply state that a fighter gets X number of bonus feat selections at character creation which can be used to pick up weapon proficiencies (and perhaps a small list of other things too to help define the individual character's fighting style.)</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5869025, member: 58416"] I agree with ditching proficiency in so much as the way 4E handled the idea. There are a lot of weapons I thought were cool, but then dismissed them because the lower proficiency bonus became a problem at later levels. I think there should be a measure of how good someone is with a weapon though. While I doubt it will ever happen, I'd be fairly happy with 5E becoming a more skill based system and just making weapon usage into skills. You could have skill names based around the categories of weapons we currently have (heavy blade, axe, club, staff, etc.) Categories such as simple and martial could be covered by the same skills, but with a feat opening the more advanced weapons in a manner similar to how 4E had a feat to open up the more specialized casting implements (their name escapes me at the moment.) If you want to keep the idea that a class like fighters is inherently better with weapons than a wizard, simply state that a fighter gets X number of bonus feat selections at character creation which can be used to pick up weapon proficiencies (and perhaps a small list of other things too to help define the individual character's fighting style.) [/QUOTE]
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