Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Get Rid of Proficiencies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CM" data-source="post: 5869196" data-attributes="member: 18340"><p>Since it hasn't been explicitly stated in this thread yet, 4e reversed the old proficiency modifiers, giving you an attack bonus if you were proficient rather than an attack penalty for not being proficient. This was necessary to avoid having base AC start at 12 or 13 rather than 10. I think it was easier the old way however--the assumption should be that you're attacking with a weapon in which you are trained, so the fewer modifiers to remember, the better.</p><p></p><p>There has to be some means of assuring that casters choose "thematically appropriate" weapons. Otherwise what's to stop every wizard from picking greatsword and longbow other than flavor? </p><p></p><p>As an aside, I hope 5e will have an implement system available (even as an option) like 4e. Orbs, wands, rods, staves, daggers, tomes, totems, symbols, etc., were cool. Before 4e, every wizard I ever saw in any game carried a dagger, staff, and/or sling. Now we have a rod guy, an orb guy, a dual-staff guy, and a staff-dagger guy.</p><p></p><p>Finally, if exotic weapons are to return, I would prefer them to be limited to actual unique weapons and not simply a "slightly-larger greatsword" or whatever. Spiked chain? Double axe? Exotic. Katana? It's a longsword. Kukri? It's a dagger. That said, I'm fine with feats or abilities which grant you increased damage or maneuver benefits with weapon groups to signify specialized training.</p></blockquote><p></p>
[QUOTE="CM, post: 5869196, member: 18340"] Since it hasn't been explicitly stated in this thread yet, 4e reversed the old proficiency modifiers, giving you an attack bonus if you were proficient rather than an attack penalty for not being proficient. This was necessary to avoid having base AC start at 12 or 13 rather than 10. I think it was easier the old way however--the assumption should be that you're attacking with a weapon in which you are trained, so the fewer modifiers to remember, the better. There has to be some means of assuring that casters choose "thematically appropriate" weapons. Otherwise what's to stop every wizard from picking greatsword and longbow other than flavor? As an aside, I hope 5e will have an implement system available (even as an option) like 4e. Orbs, wands, rods, staves, daggers, tomes, totems, symbols, etc., were cool. Before 4e, every wizard I ever saw in any game carried a dagger, staff, and/or sling. Now we have a rod guy, an orb guy, a dual-staff guy, and a staff-dagger guy. Finally, if exotic weapons are to return, I would prefer them to be limited to actual unique weapons and not simply a "slightly-larger greatsword" or whatever. Spiked chain? Double axe? Exotic. Katana? It's a longsword. Kukri? It's a dagger. That said, I'm fine with feats or abilities which grant you increased damage or maneuver benefits with weapon groups to signify specialized training. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Get Rid of Proficiencies
Top