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General Tabletop Discussion
*Pathfinder & Starfinder
Get Rid of Splatbooks Altogether
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<blockquote data-quote="Tovec" data-source="post: 5873672" data-attributes="member: 95493"><p>I apologise if this has been raised I haven't read the 1-2 pages of replies yet.</p><p></p><p></p><p>What about new classes races, weapons, <s>powers</s> (err no not powers), spells, monsters, etc.?</p><p></p><p>Oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>The prestige classes, for example, I've always liked best have always been the ones that are NOT setting/adventure specific. I loathe them. I don't use adventure paths and don't use the established setting material either. Material in races of faerun for example, belongs in faerun, red wizards of thay belong in thay. I don't like them, want them or need them. I don't even bother reflavouring. The material I like best (from splats) were in complete warrior and complete adventurer respectively.</p><p></p><p>But this is an extra level of effort. I don't WANT to have to buy an adventure path I'm not going to use in order to get bonus material.</p><p></p><p>I guess it might work but <strong>only </strong>if it is a significant departure from the way adventure paths currently work. You would have to combine all the features of splat books into adventure paths in order to pull this off.</p><p></p><p>To A: As long as adventure paths stay what they are PLUS adding in full new content (prestige classes, spells, monsters, etc.) I don't see how it will be any different than the existing "boring list of new crap". Also, as far as the "designers haven't used" comment - see my last quote.</p><p></p><p>To B: Playtesting is key. How will they playtest it anymore than before unless they release the splat path (combo of splat book and adventure path) to be open playtested and then re-release it?</p><p></p><p>To C: As per above, I don't want to have to buy every adventure. Haven't yet, won't in the future unless they are REALLY good. Also, me and my players (90% chance) won't be buying DDI so that is out too.</p><p></p><p>To D: Cool, [/sarcasm] more adventures = less material I'll end up using. I steal from books, movies, tv shows. Basically I steal from any <strong>good </strong>material that someone thought about and got published. Instead of whatever the design team managed to sneak into a adventure path/splat book. I steal ideas, not powers.</p><p></p><p></p><p>Agreed, this too!</p></blockquote><p></p>
[QUOTE="Tovec, post: 5873672, member: 95493"] I apologise if this has been raised I haven't read the 1-2 pages of replies yet. What about new classes races, weapons, [s]powers[/s] (err no not powers), spells, monsters, etc.? Oh :P The prestige classes, for example, I've always liked best have always been the ones that are NOT setting/adventure specific. I loathe them. I don't use adventure paths and don't use the established setting material either. Material in races of faerun for example, belongs in faerun, red wizards of thay belong in thay. I don't like them, want them or need them. I don't even bother reflavouring. The material I like best (from splats) were in complete warrior and complete adventurer respectively. But this is an extra level of effort. I don't WANT to have to buy an adventure path I'm not going to use in order to get bonus material. I guess it might work but [B]only [/B]if it is a significant departure from the way adventure paths currently work. You would have to combine all the features of splat books into adventure paths in order to pull this off. To A: As long as adventure paths stay what they are PLUS adding in full new content (prestige classes, spells, monsters, etc.) I don't see how it will be any different than the existing "boring list of new crap". Also, as far as the "designers haven't used" comment - see my last quote. To B: Playtesting is key. How will they playtest it anymore than before unless they release the splat path (combo of splat book and adventure path) to be open playtested and then re-release it? To C: As per above, I don't want to have to buy every adventure. Haven't yet, won't in the future unless they are REALLY good. Also, me and my players (90% chance) won't be buying DDI so that is out too. To D: Cool, [/sarcasm] more adventures = less material I'll end up using. I steal from books, movies, tv shows. Basically I steal from any [B]good [/B]material that someone thought about and got published. Instead of whatever the design team managed to sneak into a adventure path/splat book. I steal ideas, not powers. Agreed, this too! [/QUOTE]
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Get Rid of Splatbooks Altogether
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