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Get Rid of Splatbooks Altogether
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<blockquote data-quote="the Jester" data-source="post: 5873790" data-attributes="member: 1210"><p>Not if it's all in the same book.</p><p></p><p>DO NOT put material players are going to need to reference heavily in adventures, unless it's in a separate booklet. Basically, I strongly STRONGLY feel that player material shouldn't come with spoilers. The 3e version of the Dungeoneer's Survival Guide is a particularly egregious and offensive example IMO.</p><p></p><p>Really, though, what you are suggesting in the OP seems to be more like "A new mega-adventure and campaign sandbox set on the high seas with detailed rules on ships and sailing, diseases and hindrances seafarers deal with, 30 new sea monsters (including some basics like sahuagin, sharks, kraken and merfolk that should have been in the Monster Manual!), 5 new classes for high-seas campaigns (including the druid and swashbuckling rogue, which should have been in a Players Handbook or the like!) and 15 new spells for your next Pirate Wizard (including classics like water breathing and free action, which should have been in the Players Handbook too!)!"</p><p></p><p>I don't want to have to buy "The Swampy Ziggurat of Snakey Snakes" to get details on the yuan ti, stats for giant snakes, rules for poison and disease, the ranger and barbarian and the like. If I want to have access to the barbarian, plus the "lighthouse keeper" background and stats for a roc, I shouldn't need to buy three different adventures in order to get it. I shouldn't have to buy ONE adventure to get it.</p><p></p><p>No, this is a terrible idea. You can gussy it up and wrap it in a bow, but it's still a terrible idea. You can spray it with perfume and put lipstick and a dress on it, but it's still a terrible idea.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5873790, member: 1210"] Not if it's all in the same book. DO NOT put material players are going to need to reference heavily in adventures, unless it's in a separate booklet. Basically, I strongly STRONGLY feel that player material shouldn't come with spoilers. The 3e version of the Dungeoneer's Survival Guide is a particularly egregious and offensive example IMO. Really, though, what you are suggesting in the OP seems to be more like "A new mega-adventure and campaign sandbox set on the high seas with detailed rules on ships and sailing, diseases and hindrances seafarers deal with, 30 new sea monsters (including some basics like sahuagin, sharks, kraken and merfolk that should have been in the Monster Manual!), 5 new classes for high-seas campaigns (including the druid and swashbuckling rogue, which should have been in a Players Handbook or the like!) and 15 new spells for your next Pirate Wizard (including classics like water breathing and free action, which should have been in the Players Handbook too!)!" I don't want to have to buy "The Swampy Ziggurat of Snakey Snakes" to get details on the yuan ti, stats for giant snakes, rules for poison and disease, the ranger and barbarian and the like. If I want to have access to the barbarian, plus the "lighthouse keeper" background and stats for a roc, I shouldn't need to buy three different adventures in order to get it. I shouldn't have to buy ONE adventure to get it. No, this is a terrible idea. You can gussy it up and wrap it in a bow, but it's still a terrible idea. You can spray it with perfume and put lipstick and a dress on it, but it's still a terrible idea. [/QUOTE]
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Get Rid of Splatbooks Altogether
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