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Get This - Paladin's mount not immune to fear
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<blockquote data-quote="Vraille Darkfang" data-source="post: 1585629" data-attributes="member: 16989"><p>Yes, but a Paladin doesn't get that much to just have it BE a Magical Beast. Have it have all the stats of a magical beast. I paid 30 bucks for the Monster Manual which states animals CAN"T have an Int over 2. If it's got a Int above 2 it is ALWAYS A MAGICAL BEAST. Now I have the PHB tell me "we know that we said an Int over 2 makes it a Magical Beast, but we feel this would make the Paladin waaaay too powerful, so we decided we'll just ignore our own rules because we want too."</p><p></p><p>Part of what maek a RPG fun is how well the rules work, the more exceptions, add-ons, etc, detract from the usefulness of the game engine. That's what the Paladin's Special Mount does. By violating their own rules (for the sake of rules-balance), they just added an additional layer of complexity (that doesn't really need to be there IMO). Look at 2nd ed & Skills & Powers for what happens when you just load down a system with contradictory rules.</p><p></p><p>3.5 Note: From this perspective, at a certain Paladin level you may now call a steed from the celestial stables of your GOD! A special mount direct from the boss's own place to help you in your quest to defeat evil. You telling my god has normal mounts? I'd say callling the default Paladin's warhorse a Magical Beast with the Extraplanar subtype (which would actually FOLLOW the rules) is not so overpowering that making a special, unique, exception to the rules is justified.</p><p></p><p>Keep it as simple as it needs to be (I think I got that from Monte's website),</p><p>Vraille Darkfang</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 1585629, member: 16989"] Yes, but a Paladin doesn't get that much to just have it BE a Magical Beast. Have it have all the stats of a magical beast. I paid 30 bucks for the Monster Manual which states animals CAN"T have an Int over 2. If it's got a Int above 2 it is ALWAYS A MAGICAL BEAST. Now I have the PHB tell me "we know that we said an Int over 2 makes it a Magical Beast, but we feel this would make the Paladin waaaay too powerful, so we decided we'll just ignore our own rules because we want too." Part of what maek a RPG fun is how well the rules work, the more exceptions, add-ons, etc, detract from the usefulness of the game engine. That's what the Paladin's Special Mount does. By violating their own rules (for the sake of rules-balance), they just added an additional layer of complexity (that doesn't really need to be there IMO). Look at 2nd ed & Skills & Powers for what happens when you just load down a system with contradictory rules. 3.5 Note: From this perspective, at a certain Paladin level you may now call a steed from the celestial stables of your GOD! A special mount direct from the boss's own place to help you in your quest to defeat evil. You telling my god has normal mounts? I'd say callling the default Paladin's warhorse a Magical Beast with the Extraplanar subtype (which would actually FOLLOW the rules) is not so overpowering that making a special, unique, exception to the rules is justified. Keep it as simple as it needs to be (I think I got that from Monte's website), Vraille Darkfang [/QUOTE]
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Get This - Paladin's mount not immune to fear
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