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<blockquote data-quote="Wednesday Boy" data-source="post: 5842390" data-attributes="member: 53678"><p>One of the easiest ways to get plothooks for a campaign is to make your players do the work for you. I'd ask the players of the minotaur and dragonborn what they're interested in and what they'd like to see their characters involved in. Then add some twists and speedbumps to whatever that is before you introduce it in game. As Quickleaf mentioned, keep in mind that some people are content to hang out and roll dice, so those players may be perfectly content without a specific plot.</p><p> </p><p>It sounds like you have the seeds of what the shade PC is interested in. I'd ask for more details about why he wants to control the fort and why it is important to him. Do the PCs have to leave the town after 1st level? If the shade PC is the head of the fort and they make it their base of operations you'll have a concrete, constant story element to bring into play when you want the shade involved.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5842390, member: 53678"] One of the easiest ways to get plothooks for a campaign is to make your players do the work for you. I'd ask the players of the minotaur and dragonborn what they're interested in and what they'd like to see their characters involved in. Then add some twists and speedbumps to whatever that is before you introduce it in game. As Quickleaf mentioned, keep in mind that some people are content to hang out and roll dice, so those players may be perfectly content without a specific plot. It sounds like you have the seeds of what the shade PC is interested in. I'd ask for more details about why he wants to control the fort and why it is important to him. Do the PCs have to leave the town after 1st level? If the shade PC is the head of the fort and they make it their base of operations you'll have a concrete, constant story element to bring into play when you want the shade involved. [/QUOTE]
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