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D&D Older Editions
Getting a 1E/2E feel from 5E
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<blockquote data-quote="Green1" data-source="post: 6708927" data-attributes="member: 6800543"><p>1e and 2e had multiclassing and dual classing, but it was the lamest rules in the history of DnD next to weapon speed. No, don't. Multiclassing, you had to split XP between whatever classes and it would take forever to level. Dual class, you had to "forget" your first class till you got the second class up to level. Cruddy, indeed. Oh, and do allow feats. In 2e, this was in the Skills and Powers books. 5e is already 2eish in that they are fairly uncommon since they cost a ability increase. But no, never limit character options too much. It is what pissed people off about 1e/2e sometimes.</p><p></p><p>The thing I remember most from 1e/2e was the style of game. Particularly mid level that other editions got rid of. That orc bandit camp? It has the bandits plus 2 captains and the big bad guy. Your rouge? He gets a gang at a certain point and Mr Fighter is a friggin Lord. Remember, 1e came from a friggin medieval war game and was meant to be played like such with larger battles than the typical 3e/4e fare. Henchmen, hirelings, etc on both sides.</p><p></p><p>But, back then it was brutal. Most char gen was totally random. You rolled 3d6 straight down. If your DM was cool, you could roll 4d6, drop lowest or reroll 1s or maybe assign stats. Certain classes were rare. To simulate that, while not being as harsh, you could say you need a 13 in any prime stat for a class. IE: Paladin= STR, WIS, CHA 13. </p><p></p><p>Also, wilderness stuff and travel was more brutal than nowadays. In 1e they used Avalon Hill's Outdoor Survival. Also, 2e had suitably well written splat books on outdoor and underdark hazards and such. Not just the "make a roll or two" then you are there style of travel that many 3e/4e games do. Keep 20 cards of random encounters for this. 1e/2e LOVED it's tables. Hell, even roll for weather!</p></blockquote><p></p>
[QUOTE="Green1, post: 6708927, member: 6800543"] 1e and 2e had multiclassing and dual classing, but it was the lamest rules in the history of DnD next to weapon speed. No, don't. Multiclassing, you had to split XP between whatever classes and it would take forever to level. Dual class, you had to "forget" your first class till you got the second class up to level. Cruddy, indeed. Oh, and do allow feats. In 2e, this was in the Skills and Powers books. 5e is already 2eish in that they are fairly uncommon since they cost a ability increase. But no, never limit character options too much. It is what pissed people off about 1e/2e sometimes. The thing I remember most from 1e/2e was the style of game. Particularly mid level that other editions got rid of. That orc bandit camp? It has the bandits plus 2 captains and the big bad guy. Your rouge? He gets a gang at a certain point and Mr Fighter is a friggin Lord. Remember, 1e came from a friggin medieval war game and was meant to be played like such with larger battles than the typical 3e/4e fare. Henchmen, hirelings, etc on both sides. But, back then it was brutal. Most char gen was totally random. You rolled 3d6 straight down. If your DM was cool, you could roll 4d6, drop lowest or reroll 1s or maybe assign stats. Certain classes were rare. To simulate that, while not being as harsh, you could say you need a 13 in any prime stat for a class. IE: Paladin= STR, WIS, CHA 13. Also, wilderness stuff and travel was more brutal than nowadays. In 1e they used Avalon Hill's Outdoor Survival. Also, 2e had suitably well written splat books on outdoor and underdark hazards and such. Not just the "make a roll or two" then you are there style of travel that many 3e/4e games do. Keep 20 cards of random encounters for this. 1e/2e LOVED it's tables. Hell, even roll for weather! [/QUOTE]
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