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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Getting a 1E/2E feel from 5E
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<blockquote data-quote="fuindordm" data-source="post: 6709085" data-attributes="member: 5435"><p>I love AD&D, it's probably my second-favorite edition. But I'm trying to run 5E RAW for a while before tinkering with the rules.</p><p></p><p>Here's what I would do for an AD&D feel. I would only make changes that really have an effect on player incentives.</p><p></p><p>1. Give only 20% listed XP for defeating monsters, but treasure returned home nets 1XP/GP. This promotes combat avoidance as the smart choice in most cases.</p><p></p><p>2. PCs are dead at -10 (or -Con if you want to be generous), and track negative HP. if you go negative, make a DC 10 Con save or suffer a lingering injury.</p><p></p><p>3. You can spend HD during a short or long rest, but a long rest restores only one HD to your pool. </p><p></p><p>Changes 2 and 3 encourage players to avoid combat if possible, heal before zero, and to think of healing as a limited, valuable resource. Remember that damage is more abundant in 5E than in 1E, so I think 1HP/day is too stingy.</p><p></p><p>That's about it. I never felt that the race/class restrictions or level restrictions were important to AD&D; they are just a reflection of the assumed setting. The other rules differences are minor details that don't really affect the way a campaign plays out.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6709085, member: 5435"] I love AD&D, it's probably my second-favorite edition. But I'm trying to run 5E RAW for a while before tinkering with the rules. Here's what I would do for an AD&D feel. I would only make changes that really have an effect on player incentives. 1. Give only 20% listed XP for defeating monsters, but treasure returned home nets 1XP/GP. This promotes combat avoidance as the smart choice in most cases. 2. PCs are dead at -10 (or -Con if you want to be generous), and track negative HP. if you go negative, make a DC 10 Con save or suffer a lingering injury. 3. You can spend HD during a short or long rest, but a long rest restores only one HD to your pool. Changes 2 and 3 encourage players to avoid combat if possible, heal before zero, and to think of healing as a limited, valuable resource. Remember that damage is more abundant in 5E than in 1E, so I think 1HP/day is too stingy. That's about it. I never felt that the race/class restrictions or level restrictions were important to AD&D; they are just a reflection of the assumed setting. The other rules differences are minor details that don't really affect the way a campaign plays out. [/QUOTE]
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