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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Getting a 1E/2E feel from 5E
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<blockquote data-quote="JiffyPopTart" data-source="post: 6709184" data-attributes="member: 4881"><p>1. 1st level wizards only get a single spell slot.</p><p></p><p>2. Saves vs. spells are not influenced by the spellcasting attribute of the caster, instead are based on the CR of the creature.</p><p></p><p>3. Magic items out the wazoo.</p><p></p><p>4. Tighter alignment restrictions.</p><p></p><p>5. Fighters should be tweaked to become fairly useless at double-digit levels. Paladins and Rangers should be superior to fighters in almost every way.</p><p></p><p>6. Players cannot pick character class, but must instead roll their attributes first to see which class they can attain.</p><p></p><p>7. Limit demi-humans to lower levels than humans of the same class.</p><p></p><p>8. (if you want to emulate 2e) Rename demons and devils as baatezu and taanari.</p><p></p><p>9. Different XP advancement milestones for each class.</p><p></p><p>10. Remove the section in most save-or-X spells that lets those affected make a new save every round.</p><p></p><p>This quick list is just off the top of my head....*</p><p></p><p>DS</p><p></p><p>* Yes, it was supposed to be kinda snarky. I kinda don't see the point to converting 5e back to older editions when the older editions already exist with tons of supplements. A different question might be "What should I steal from 5e and add to my 1e/2e game?" if you prefer the older editions.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 6709184, member: 4881"] 1. 1st level wizards only get a single spell slot. 2. Saves vs. spells are not influenced by the spellcasting attribute of the caster, instead are based on the CR of the creature. 3. Magic items out the wazoo. 4. Tighter alignment restrictions. 5. Fighters should be tweaked to become fairly useless at double-digit levels. Paladins and Rangers should be superior to fighters in almost every way. 6. Players cannot pick character class, but must instead roll their attributes first to see which class they can attain. 7. Limit demi-humans to lower levels than humans of the same class. 8. (if you want to emulate 2e) Rename demons and devils as baatezu and taanari. 9. Different XP advancement milestones for each class. 10. Remove the section in most save-or-X spells that lets those affected make a new save every round. This quick list is just off the top of my head....* DS * Yes, it was supposed to be kinda snarky. I kinda don't see the point to converting 5e back to older editions when the older editions already exist with tons of supplements. A different question might be "What should I steal from 5e and add to my 1e/2e game?" if you prefer the older editions. [/QUOTE]
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Getting a 1E/2E feel from 5E
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