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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Getting a 1E/2E feel from 5E
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<blockquote data-quote="steeldragons" data-source="post: 6709668" data-attributes="member: 92511"><p>Steel Dragons' kind of 1-in5-e...</p><p></p><p>1. No point buy. No "standard array". Roll 4d6, drop the lowest. Six times. Arrange to taste.</p><p>2. Since we want a 1e experience in the 5e game, I would keep the Ability Score boosts, but max them at 18.</p><p>3. Alignments MATTER! Pay attention to what the players are doing and change them as necessary.</p><p>4. No multiclassing (3e-style MCing is the root of all evil and troubles...in the D&D community). No dual classing. No feats.</p><p>5. PC Races: Humans, Elves (High or Wood only), Dwarves (Hill or Mountain, why not), Halflings ("Lightfoot" or Stout but both, you know, without the shoes), Gnomes (forest only), Half-Elves, Half-Orcs. No dragonborn. No tieflings. No drow. No "tinkerer" rock gnomes.</p><p>6. Classes are a little more involved than races cuz I don't have issues with 5e's "subclass" structure and think several of them offer a nice variety of classic flavor. So, I'd go with this:</p><ul> <li data-xf-list-type="ul"><strong>Fighters:</strong> Champion, Battlemaster. Allow Eldritch Knight for High elves and Half-elves only (since you're not using MCing, this gives you a decent facsimile of the classic Ftr/Mu's. Let a gnome character take EK and use Illusion/Enchantment spells instead of Evocation/Abjuration spells for the classic Ftr/Ilt)</li> <li data-xf-list-type="ul"><strong>"Wizards"</strong> [meh. I'll take Mage any day]: Evoker or Illusionist.</li> <li data-xf-list-type="ul"><strong>Clerics:</strong> Life domain or War domain only. <em>Must be an alignment that matches or suits their deity!</em> (alignments matter, remember)</li> <li data-xf-list-type="ul"><strong>"Rogues"</strong>: Thief (obviously, can not be Lawful alignment), Assassin (must be Evil, if you allow that sort of thing), Arcane Trickster for gnomes only (for the classic Thf/Ilt multiclass, and I'd probably impose the "not Lawful" here too.)</li> </ul><p>Now...</p><ul> <li data-xf-list-type="ul"><strong>Rangers:</strong> Hunter only. <em>Must be any Good alignment.</em> I recommend holding off allowing spellcasting until 8th level, but I suspect that 'breaks" the 5e class. So take a look at my "Ranger Rehash"[final draft, page 4 post 37, I think] over at the Homebrew forum, I'd recommend the Guardian subclass for the most 1e-feel. Otherwise, just use the 5e ranger as is, but Hunter only. If you want to get reeeeally 1e, restrict Favored Enemy choices to humanoid options and/or the Giants category only. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul"><strong>Paladins:</strong> Devotion only. <em>Must be Lawful Good. </em></li> <li data-xf-list-type="ul"><strong>Druids:</strong> Land only, move Wildshape to be a benefit at 7th level. <em>Must be True Neutral.</em></li> <li data-xf-list-type="ul"><strong>Monks:</strong> Open Hand or Shadow (let's face it, everyone wanted to use the monk as a ninja in 1e anyway). <em>Must be any Lawful alignment.</em></li> <li data-xf-list-type="ul"><strong>Bard:</strong> Lore or Valor (why not. Gives you some of that "must be Fighter-first" thing...and they were a "Rogue" class in 2e).<em> Must be any Neutral alignment.</em> Take a look at the Bard's spell list and see what you think. I think it's a great spread of what I always thought a bard should have. If you want to go a bit more limited/1e spell-wise, make them choose from the druid list.</li> </ul><p>annnnd, what the hell, who doesn't like a lil' Unearthed Arcana up in their 1e...</p><ul> <li data-xf-list-type="ul"><strong>Barbarian:</strong> Berserker only. Must be any Chaotic alignment.</li> <li data-xf-list-type="ul">Permit a Fighter: Battlemaster with the Knight Background to take/have the Mounted Combatant feat for a <em><strong>Cavalier.</strong></em> With the only Feat in the game, he'll be almost as out of whack/broken in relation to the rest as he was in 1e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> </ul><p>No Sorcerers (*sigh* a world with no sorcerer class. Those were the days). No Warlocks (though I don't find their flavor as objectionable).</p><p>7. Rests & Healing: Short rest is 1 hour minimum. Long rest is 8 hour minimum. 1HD only used restoring HP after a rest. No full overnight healing. Allow non-magical healing to full with a 7 day long rest. Require Healer's Kit Dependency (DMG, p. 266) for any "in the field" non-magical healing.</p><p>8. Lingering Injuries option from the DMG, p. 273. </p><p>9. Morale option, DMG, p. 273.</p><p></p><p>Dang. Was hoping for a nice round 10...There's more I'm sure...but start with that.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6709668, member: 92511"] Steel Dragons' kind of 1-in5-e... 1. No point buy. No "standard array". Roll 4d6, drop the lowest. Six times. Arrange to taste. 2. Since we want a 1e experience in the 5e game, I would keep the Ability Score boosts, but max them at 18. 3. Alignments MATTER! Pay attention to what the players are doing and change them as necessary. 4. No multiclassing (3e-style MCing is the root of all evil and troubles...in the D&D community). No dual classing. No feats. 5. PC Races: Humans, Elves (High or Wood only), Dwarves (Hill or Mountain, why not), Halflings ("Lightfoot" or Stout but both, you know, without the shoes), Gnomes (forest only), Half-Elves, Half-Orcs. No dragonborn. No tieflings. No drow. No "tinkerer" rock gnomes. 6. Classes are a little more involved than races cuz I don't have issues with 5e's "subclass" structure and think several of them offer a nice variety of classic flavor. So, I'd go with this: [LIST] [*][B]Fighters:[/B] Champion, Battlemaster. Allow Eldritch Knight for High elves and Half-elves only (since you're not using MCing, this gives you a decent facsimile of the classic Ftr/Mu's. Let a gnome character take EK and use Illusion/Enchantment spells instead of Evocation/Abjuration spells for the classic Ftr/Ilt) [*][B]"Wizards"[/B] [meh. I'll take Mage any day]: Evoker or Illusionist. [*][B]Clerics:[/B] Life domain or War domain only. [I]Must be an alignment that matches or suits their deity![/I] (alignments matter, remember) [*][B]"Rogues"[/B]: Thief (obviously, can not be Lawful alignment), Assassin (must be Evil, if you allow that sort of thing), Arcane Trickster for gnomes only (for the classic Thf/Ilt multiclass, and I'd probably impose the "not Lawful" here too.) [/LIST] Now... [LIST] [*][B]Rangers:[/B] Hunter only. [I]Must be any Good alignment.[/I] I recommend holding off allowing spellcasting until 8th level, but I suspect that 'breaks" the 5e class. So take a look at my "Ranger Rehash"[final draft, page 4 post 37, I think] over at the Homebrew forum, I'd recommend the Guardian subclass for the most 1e-feel. Otherwise, just use the 5e ranger as is, but Hunter only. If you want to get reeeeally 1e, restrict Favored Enemy choices to humanoid options and/or the Giants category only. ;) [*][B]Paladins:[/B] Devotion only. [I]Must be Lawful Good. [/I] [*][B]Druids:[/B] Land only, move Wildshape to be a benefit at 7th level. [I]Must be True Neutral.[/I] [*][B]Monks:[/B] Open Hand or Shadow (let's face it, everyone wanted to use the monk as a ninja in 1e anyway). [I]Must be any Lawful alignment.[/I] [*][B]Bard:[/B] Lore or Valor (why not. Gives you some of that "must be Fighter-first" thing...and they were a "Rogue" class in 2e).[I] Must be any Neutral alignment.[/I] Take a look at the Bard's spell list and see what you think. I think it's a great spread of what I always thought a bard should have. If you want to go a bit more limited/1e spell-wise, make them choose from the druid list. [/LIST] annnnd, what the hell, who doesn't like a lil' Unearthed Arcana up in their 1e... [LIST] [*][B]Barbarian:[/B] Berserker only. Must be any Chaotic alignment. [*]Permit a Fighter: Battlemaster with the Knight Background to take/have the Mounted Combatant feat for a [I][B]Cavalier.[/B][/I] With the only Feat in the game, he'll be almost as out of whack/broken in relation to the rest as he was in 1e. :D [/LIST] No Sorcerers (*sigh* a world with no sorcerer class. Those were the days). No Warlocks (though I don't find their flavor as objectionable). 7. Rests & Healing: Short rest is 1 hour minimum. Long rest is 8 hour minimum. 1HD only used restoring HP after a rest. No full overnight healing. Allow non-magical healing to full with a 7 day long rest. Require Healer's Kit Dependency (DMG, p. 266) for any "in the field" non-magical healing. 8. Lingering Injuries option from the DMG, p. 273. 9. Morale option, DMG, p. 273. Dang. Was hoping for a nice round 10...There's more I'm sure...but start with that. [/QUOTE]
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