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D&D Older Editions, OSR, & D&D Variants
Getting a 1E/2E feel from 5E
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<blockquote data-quote="Lanefan" data-source="post: 6709751" data-attributes="member: 29398"><p>Thanks!</p><p></p><p>Hauling out ye olde 1e Unearthed Aracna, on page 15 I find a long-winded description of percentile stat increments, which in short goes like this:</p><p></p><p>At 1st level, each of Str, Dex and Con gains a % roll. E.g. you have Con 15 and roll 87 on the d%, your Con is now 15.87. </p><p>At each new level after 1st you roll 2d10 for each stat with a % on it and add the result to the stat's % amount. E.g. I roll 11 on 2d10 at 2nd level so my Con is now 15.98 - no mechanical change.</p><p>However, at 3rd level I roll 13 on my 2d10 which takes my Con to 15.111, otherwise known as 16.11 - my Con's gone up to 16.</p><p></p><p>What we did with this is give it to every class, with some tweaks: you can have 2 or 3 stats going up but if you have 3 then they go up slower. One of the advancing stats must be the prime stat for your class; if double-class (or if a class has 2 prime stats e.g. Illusionist) both primes must rise. You can choose which non-prime stat rises if you have one, this choice is made at initial roll-up and cannot thereafter be changed. I have the (or a) prime stat advance a little quicker than the other one - the prime rolls 3d8 each level for gain while the other rolls 2d6. (if you've got 3 advancing then it's 2d8 for the prime and 1d10 for each of the others, per level). You have to track the roll at each level because if you lose a level you lose what came with it.</p><p></p><p>Percentile increments CAN take you into scores your race and-or class and-or gender wouldn't otherwise allow (an excellent feature, I always thought).</p><p></p><p>Now, who's found where this fell apart back in the day?</p><p></p><p>Yes, good old 1e exceptional Strength over 18, also expressed as a percent. This interacts horribly with it because as written Fighters (and anyone else with Str 18 for that matter) got way more mechanical advantage way more quickly from putting %ile on Strength than anyone else did by putting it on any other stat. Our solution was to "expand" the Strength tiers into their own prime numbers based on where the bonus changed; so old Str 18.41 became Str 19, 18.71 became 20, and so on up to 18.00 became 24; with Hill Giants becoming 25. Do this, and the percentile increment system works perfectly with all stats.</p><p></p><p>But this is 5e, so now this glitch isn't an issue at all.</p><p></p><p>Good catch, I meant to include something like that on my list but forgot - bake in a lot of class features that have become feats or skills, and lose the rest.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6709751, member: 29398"] Thanks! Hauling out ye olde 1e Unearthed Aracna, on page 15 I find a long-winded description of percentile stat increments, which in short goes like this: At 1st level, each of Str, Dex and Con gains a % roll. E.g. you have Con 15 and roll 87 on the d%, your Con is now 15.87. At each new level after 1st you roll 2d10 for each stat with a % on it and add the result to the stat's % amount. E.g. I roll 11 on 2d10 at 2nd level so my Con is now 15.98 - no mechanical change. However, at 3rd level I roll 13 on my 2d10 which takes my Con to 15.111, otherwise known as 16.11 - my Con's gone up to 16. What we did with this is give it to every class, with some tweaks: you can have 2 or 3 stats going up but if you have 3 then they go up slower. One of the advancing stats must be the prime stat for your class; if double-class (or if a class has 2 prime stats e.g. Illusionist) both primes must rise. You can choose which non-prime stat rises if you have one, this choice is made at initial roll-up and cannot thereafter be changed. I have the (or a) prime stat advance a little quicker than the other one - the prime rolls 3d8 each level for gain while the other rolls 2d6. (if you've got 3 advancing then it's 2d8 for the prime and 1d10 for each of the others, per level). You have to track the roll at each level because if you lose a level you lose what came with it. Percentile increments CAN take you into scores your race and-or class and-or gender wouldn't otherwise allow (an excellent feature, I always thought). Now, who's found where this fell apart back in the day? Yes, good old 1e exceptional Strength over 18, also expressed as a percent. This interacts horribly with it because as written Fighters (and anyone else with Str 18 for that matter) got way more mechanical advantage way more quickly from putting %ile on Strength than anyone else did by putting it on any other stat. Our solution was to "expand" the Strength tiers into their own prime numbers based on where the bonus changed; so old Str 18.41 became Str 19, 18.71 became 20, and so on up to 18.00 became 24; with Hill Giants becoming 25. Do this, and the percentile increment system works perfectly with all stats. But this is 5e, so now this glitch isn't an issue at all. Good catch, I meant to include something like that on my list but forgot - bake in a lot of class features that have become feats or skills, and lose the rest. Lanefan [/QUOTE]
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