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General Tabletop Discussion
D&D Older Editions
Getting a 1E/2E feel from 5E
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<blockquote data-quote="steeldragons" data-source="post: 6710210" data-attributes="member: 92511"><p>OH! #10 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> !</p><p></p><p><strong>10. XP & level advancement:</strong> Slow that $#!t down! Doesn't have to be all scattered like 1e was (though I like that/still do it). But for adapting 5e to a 1e feel, the level advancement MUST be slowed down...at least in the beginning levels. I recommend the following:</p><p><u>Level . . .XP</u></p><p>1st . . . . . .0</p><p>2th . . . . .500</p><p>3rd . . . . .1100</p><p>4th . . . . .2700 (same as 5e)</p><p>5th . . . . .5900 (actually <5e)</p><p>and beyond that, to 10th level, just take (the current level's XP X 2) + 1500 for the next level threshold. So 6th level is (5900 x 2) + 1500 = 13,200 (also <5e)</p><p>7th . . . . .27,900</p><p>8th . . . . .55,800</p><p>9th . . . . .111,600</p><p>10th . . . . 223,200</p><p>From 10th level on, since the totals are already so large, I might do away with the doubling and just add a flat 10,000 on top of the former number to 15th.</p><p>From 15th level on, add 20,000 on top of the former number to 20th. </p><p><strong></strong></p><p><strong>11. Initiative:</strong> Use Group/Side initiative.</p><p><strong>12. Death & Dying:</strong> No death saves. "Bleed out" -1 HP per round passed -1. Death at -10 (or, as someone else said, -Con. if you're feeling generous).</p><p></p><p>EDIT to add addenda to the Class options: </p><p><em><strong>For Half-Elves only: </strong></em></p><p><strong>1. The Ranger:</strong> let half-elves only choose spells from the<em> cleric </em>spell list to simulate the classic Half-elf Ranger/Cleric.</p><p><strong>2. The Eldritch Knight Fighter:</strong> let half-elves choose spells from the<em> cleric</em> spell list to simulate the classic Half-Elf Fighter/Cleric (1/3-caster version).</p><p><strong>3. The Paladin:</strong> let half-elves (again, only half-elves!) choose the Ancients Oath to allow an alternative take on the classic Half-Elf Ftr/Cle (1/2-caster version).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6710210, member: 92511"] OH! #10 :D ! [B]10. XP & level advancement:[/B] Slow that $#!t down! Doesn't have to be all scattered like 1e was (though I like that/still do it). But for adapting 5e to a 1e feel, the level advancement MUST be slowed down...at least in the beginning levels. I recommend the following: [U]Level . . .XP[/U] 1st . . . . . .0 2th . . . . .500 3rd . . . . .1100 4th . . . . .2700 (same as 5e) 5th . . . . .5900 (actually <5e) and beyond that, to 10th level, just take (the current level's XP X 2) + 1500 for the next level threshold. So 6th level is (5900 x 2) + 1500 = 13,200 (also <5e) 7th . . . . .27,900 8th . . . . .55,800 9th . . . . .111,600 10th . . . . 223,200 From 10th level on, since the totals are already so large, I might do away with the doubling and just add a flat 10,000 on top of the former number to 15th. From 15th level on, add 20,000 on top of the former number to 20th. [B] 11. Initiative:[/B] Use Group/Side initiative. [B]12. Death & Dying:[/B] No death saves. "Bleed out" -1 HP per round passed -1. Death at -10 (or, as someone else said, -Con. if you're feeling generous). EDIT to add addenda to the Class options: [I][B]For Half-Elves only: [/B][/I] [B]1. The Ranger:[/B] let half-elves only choose spells from the[I] cleric [/I]spell list to simulate the classic Half-elf Ranger/Cleric. [B]2. The Eldritch Knight Fighter:[/B] let half-elves choose spells from the[I] cleric[/I] spell list to simulate the classic Half-Elf Fighter/Cleric (1/3-caster version). [B]3. The Paladin:[/B] let half-elves (again, only half-elves!) choose the Ancients Oath to allow an alternative take on the classic Half-Elf Ftr/Cle (1/2-caster version). [/QUOTE]
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