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Getting a campaign rolling with something different. Suggerstions?
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<blockquote data-quote="Rel" data-source="post: 2543189" data-attributes="member: 99"><p>Here's a variant of a start that I used for a one-off game:</p><p></p><p>Inform each of the PC's that, in addition to whatever other character background he has, that he was confronted with a marauding Wizard who was wreaking havoc on wherever the character was. The character in question confronted the Wizard only to have the Wizard turn on him with his Grey Staff and then...nothing.</p><p></p><p>Start the campaign with the PC's returning to consciousness in the same room and discover that each of them is standing on a pedestal. What they may or may not figure out in short order is that they were turned to stone some time ago and they all became flesh again at the same moment.</p><p></p><p>The PC's may be from vastly different places and even times but they all find themselves together, deep inside the evil Wizard's stronghold. The question remains, "Why did we all turn back to flesh?" But that question isn't nearly so pressing as, "What other sorts of nasty creatures were part of the Wizard's collection?" They must band together to battle their way out of the Wizard's lair.</p><p></p><p>I think this would be particularly effective if they were trapped deep underground or maybe in an unfamiliar or far away land. Nothing breeds a bond between PC's quite so well as having no one else to turn to. And this setup leaves all kinds of questions unanswered. Where are they? WHEN are they? Are their loved ones still alive? Might their friends and family have been part of the same collection?</p><p></p><p>Tons of possibilities with this arrangement.</p></blockquote><p></p>
[QUOTE="Rel, post: 2543189, member: 99"] Here's a variant of a start that I used for a one-off game: Inform each of the PC's that, in addition to whatever other character background he has, that he was confronted with a marauding Wizard who was wreaking havoc on wherever the character was. The character in question confronted the Wizard only to have the Wizard turn on him with his Grey Staff and then...nothing. Start the campaign with the PC's returning to consciousness in the same room and discover that each of them is standing on a pedestal. What they may or may not figure out in short order is that they were turned to stone some time ago and they all became flesh again at the same moment. The PC's may be from vastly different places and even times but they all find themselves together, deep inside the evil Wizard's stronghold. The question remains, "Why did we all turn back to flesh?" But that question isn't nearly so pressing as, "What other sorts of nasty creatures were part of the Wizard's collection?" They must band together to battle their way out of the Wizard's lair. I think this would be particularly effective if they were trapped deep underground or maybe in an unfamiliar or far away land. Nothing breeds a bond between PC's quite so well as having no one else to turn to. And this setup leaves all kinds of questions unanswered. Where are they? WHEN are they? Are their loved ones still alive? Might their friends and family have been part of the same collection? Tons of possibilities with this arrangement. [/QUOTE]
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