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Getting a city campaign started
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<blockquote data-quote="DarkKestral" data-source="post: 4043954" data-attributes="member: 40100"><p>One thing you might use to ensure that "outsider" PCs have permanent hooks back into the city is simply ask that all PCs have ties to specific groups or NPCs inside the city. If, as a trader, you know the merchant's guild well and have your eyes set on marrying someone inside the town somewhere down the line, you've got good in-character reasons for the outsiders to stay involved. Plus, outsiders mean you can travel and have reasons for the players to leave the city every once in a while. Local players can be given simply more basic knowledge, like say previous history, and to some degree local politics.</p><p></p><p>But, as Danny says, you need character histories that flesh out relationships. A city campaign is rarely linear, so you need NPCs from the get go that provide the hooks needed to make it work and some direction for the players to use to make up their minds. That is the basic requirement whether or not you use outsiders or locals. Both groups need plothooks, so you'll have to have some reasons why they're there anyway.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4043954, member: 40100"] One thing you might use to ensure that "outsider" PCs have permanent hooks back into the city is simply ask that all PCs have ties to specific groups or NPCs inside the city. If, as a trader, you know the merchant's guild well and have your eyes set on marrying someone inside the town somewhere down the line, you've got good in-character reasons for the outsiders to stay involved. Plus, outsiders mean you can travel and have reasons for the players to leave the city every once in a while. Local players can be given simply more basic knowledge, like say previous history, and to some degree local politics. But, as Danny says, you need character histories that flesh out relationships. A city campaign is rarely linear, so you need NPCs from the get go that provide the hooks needed to make it work and some direction for the players to use to make up their minds. That is the basic requirement whether or not you use outsiders or locals. Both groups need plothooks, so you'll have to have some reasons why they're there anyway. [/QUOTE]
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