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*TTRPGs General
Getting a full set is unreasonable
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<blockquote data-quote="Kae'Yoss" data-source="post: 3633029" data-attributes="member: 4134"><p>Since that would mean that each set could only have 12 rares, I doubt that it will happen. But the cases are otherwise well-balanced, you get exactly 4 of each common and 1.5 of each uncommon, and 12 different rares. </p><p></p><p>I guess that if they started selling "big cases" with 24 boosters which have perfect distribution, sales would drop off significantly, and they'd have to raise the price yet again.</p><p></p><p></p><p></p><p>That happened 1/2 sets ago (one set was made with two different kinds of plastic, with the new stuff going to Europe)</p><p></p><p></p><p></p><p>The other was a starter set, which also has a different set-up (16 rather than 12 commons, with 1 less rare and 3 less uncommons to make up for it)</p><p></p><p>The seeding was improved early on, I think starting with Aberrations or the set after.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3633029, member: 4134"] Since that would mean that each set could only have 12 rares, I doubt that it will happen. But the cases are otherwise well-balanced, you get exactly 4 of each common and 1.5 of each uncommon, and 12 different rares. I guess that if they started selling "big cases" with 24 boosters which have perfect distribution, sales would drop off significantly, and they'd have to raise the price yet again. That happened 1/2 sets ago (one set was made with two different kinds of plastic, with the new stuff going to Europe) The other was a starter set, which also has a different set-up (16 rather than 12 commons, with 1 less rare and 3 less uncommons to make up for it) The seeding was improved early on, I think starting with Aberrations or the set after. [/QUOTE]
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Getting a full set is unreasonable
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