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Getting a Handle on 5E Rules
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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6841766" data-attributes="member: 6788652"><p>Yep. </p><p></p><p>You can Move, take an Action, and where allowed or relevant, take a Bonus Action and/or Reaction.</p><p></p><p>The Action you take can be:</p><p>- Attack</p><p>- Dodge</p><p>- Disengage</p><p>- Help</p><p>- Grapple</p><p>- Cast a Spell that is listed as taking an Action to cast</p><p></p><p>Your Bonus Actions available will depend on your class.</p><p></p><p>As a Cleric, you can cast spells that vary in casting time. Some are listed as taking an Action to cast; others take a Bonus Action.</p><p>As others have said, if you cast a spell that takes up your Bonus Action, any spells cast as your Action that round must be cantrips.</p><p></p><p>Your move can be broken up, so let's say you have a movement of 30'. On your turn you can move, say, 10' and then use a Bonus Action to cast Healing Word on a stricken colleague; then use your Action to cast a Cantrip and move the rest of your 20' movement. Alternatively you can choose to use your remaining movement to close with an enemy and use your Attack to Attack with a weapon. </p><p></p><p>In terms of "is the Players Handbook worth it"? It gives you as a Cleric a number of different options, different domains to belong to, and different archetypes to follow. It also provides more spells and gives you a longer level progression than the Basic Rules.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6841766, member: 6788652"] Yep. You can Move, take an Action, and where allowed or relevant, take a Bonus Action and/or Reaction. The Action you take can be: - Attack - Dodge - Disengage - Help - Grapple - Cast a Spell that is listed as taking an Action to cast Your Bonus Actions available will depend on your class. As a Cleric, you can cast spells that vary in casting time. Some are listed as taking an Action to cast; others take a Bonus Action. As others have said, if you cast a spell that takes up your Bonus Action, any spells cast as your Action that round must be cantrips. Your move can be broken up, so let's say you have a movement of 30'. On your turn you can move, say, 10' and then use a Bonus Action to cast Healing Word on a stricken colleague; then use your Action to cast a Cantrip and move the rest of your 20' movement. Alternatively you can choose to use your remaining movement to close with an enemy and use your Attack to Attack with a weapon. In terms of "is the Players Handbook worth it"? It gives you as a Cleric a number of different options, different domains to belong to, and different archetypes to follow. It also provides more spells and gives you a longer level progression than the Basic Rules. [/QUOTE]
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