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Community
General Tabletop Discussion
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Getting a Handle on 5E Rules
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<blockquote data-quote="Ovinomancer" data-source="post: 6843906" data-attributes="member: 16814"><p>I'm wondering if it's worth the clarification, but here goes anyway.</p><p></p><p>You don't get a bonus action on your turn, you can take up to 1 bonus action, if available. I recognize that's sounds like a distinction without a difference, but it's a subtle but important point. If you don't have a class feature or circumstance that gives you a bonus action, you don't have a bonus action. Example: a 1st level fighter doesn't have a bonus action granted by his class. Assuming his race doesn't grant one either, the fighter just flat out won't have a bonus action on his turn. If he decides to wield two light weapons, though, doing so now grants him a bonus action attack if he take the attack action during his turn (he can take the attack action after the bonus action, just so long as he takes it -- timing isn't strict in this case). He can choose to take that bonus action or not as he wants to. If he doesn't take that action, he doesn't have a bonus action on his turn. If one of his weapons is dropped, he also loses the choice to take the bonus action. If he gains a bonus action from another source while dual wielding, he can choose which to take (or none at all), but can take, at a maximum, only one bonus action on his turn.</p><p></p><p>Bonus actions are entirely conditional -- they don't exist unless you have an ability or circumstance that grants one, so it's strictly improper to say that you have 1 bonus action on your turn. You <em>may </em>have up to 1 bonus action on your turn, but that's determined by circumstance and not something you just get on your turn.</p><p></p><p>Sorry, it's definitely a nit picked, but I found it helped me better understand the turn structure when it was explained to me this way. Maybe it will for you, as well.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6843906, member: 16814"] I'm wondering if it's worth the clarification, but here goes anyway. You don't get a bonus action on your turn, you can take up to 1 bonus action, if available. I recognize that's sounds like a distinction without a difference, but it's a subtle but important point. If you don't have a class feature or circumstance that gives you a bonus action, you don't have a bonus action. Example: a 1st level fighter doesn't have a bonus action granted by his class. Assuming his race doesn't grant one either, the fighter just flat out won't have a bonus action on his turn. If he decides to wield two light weapons, though, doing so now grants him a bonus action attack if he take the attack action during his turn (he can take the attack action after the bonus action, just so long as he takes it -- timing isn't strict in this case). He can choose to take that bonus action or not as he wants to. If he doesn't take that action, he doesn't have a bonus action on his turn. If one of his weapons is dropped, he also loses the choice to take the bonus action. If he gains a bonus action from another source while dual wielding, he can choose which to take (or none at all), but can take, at a maximum, only one bonus action on his turn. Bonus actions are entirely conditional -- they don't exist unless you have an ability or circumstance that grants one, so it's strictly improper to say that you have 1 bonus action on your turn. You [I]may [/I]have up to 1 bonus action on your turn, but that's determined by circumstance and not something you just get on your turn. Sorry, it's definitely a nit picked, but I found it helped me better understand the turn structure when it was explained to me this way. Maybe it will for you, as well. [/QUOTE]
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