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Getting A Vision For Creating Your Character
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<blockquote data-quote="Imaculata" data-source="post: 7747894" data-attributes="member: 6801286"><p>As an experiment, I once did the following for a Call of Cthulhu campaign:</p><p></p><p>I gave my players each a unique black envelope, and told them to read what was inside, but keep it to themselves. Each envelope contained a piece of paper, with interesting and creepy plot hooks for their character. I asked them to pick one of the plot hooks, or optionally to provide me with one of their own.</p><p></p><p>For example, I had a plot hook for a detective, that there was a missing person's case he once failed. Ever since that event, he kept seeing the woman's face in the crowd... or thinking he did. And there was another player who played a skeptic, who had once had a ghostly encounter during an event where he almost died, that he never speaks of. It was recorded on a videotape, which was secretly destroyed by one of the other player characters (this was their personal secret).</p><p></p><p>I asked the players to choose one of the plot hooks, and keep it a secret from their party members, or they would lose sanity. Thus directly tying it to one of Call of Cthulhu's main game mechanics. And of course I would then construct the plot in such a way, that they would often be forced into a creepy situation where their personal secret came up. So the destroyed videotape eventually showed up in the campaign, even though it was supposed to be destroyed.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7747894, member: 6801286"] As an experiment, I once did the following for a Call of Cthulhu campaign: I gave my players each a unique black envelope, and told them to read what was inside, but keep it to themselves. Each envelope contained a piece of paper, with interesting and creepy plot hooks for their character. I asked them to pick one of the plot hooks, or optionally to provide me with one of their own. For example, I had a plot hook for a detective, that there was a missing person's case he once failed. Ever since that event, he kept seeing the woman's face in the crowd... or thinking he did. And there was another player who played a skeptic, who had once had a ghostly encounter during an event where he almost died, that he never speaks of. It was recorded on a videotape, which was secretly destroyed by one of the other player characters (this was their personal secret). I asked the players to choose one of the plot hooks, and keep it a secret from their party members, or they would lose sanity. Thus directly tying it to one of Call of Cthulhu's main game mechanics. And of course I would then construct the plot in such a way, that they would often be forced into a creepy situation where their personal secret came up. So the destroyed videotape eventually showed up in the campaign, even though it was supposed to be destroyed. [/QUOTE]
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