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Getting around antimagic PC's.
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1078933" data-attributes="member: 748"><p>Trolls aren't even needed, a horde of plain, common kobolds with bunches of crossbows that the wizard cast Mass Fly upon and two or three of them with an Invisibility Sphere.</p><p></p><p>PCs won't be able to harm them because A) they can't see them as See Invisibility is a spell and B) They probably can't Fly without magic, and if they used ranged attacks it wouldn't be that effective. They have a lower AC within the field, making the kobold's have an easier them to hit them en masse.</p><p></p><p>The wizard just has to be scrying, a contingency or readied action to teleport in when the antimagic field is down.</p><p></p><p>Statwise, give kobolds masterwork light crossbows and masterwork arrows, and with the height bonus they should have a +5 attack bonus, and as they're invisible, their opponents lose their Dex mod to AC-meaning most of the kobolds probably have a 50% chance each of hitting the PCs, even more if they're just targetting the caster of the field, who prolly has an AC of around 10 when caught flat footed and with no magic or armor. If this isn't enough, the wizard can use Cat's Grace on the kobolds, and assuming the average of a 3 is rolled, that attack bonus is boosted up to +7 (since they would have 16 Dex). If there's a kobold sorcerer there, he could use True Strike, or, if you're using Relics and Rituals II, Mass True Strike would mean they all hit. If you *really* want to be nasty, you can use poisons as well.</p><p></p><p>Congrats, you've just TPK'd a party with about 2 dozen Kobolds <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (Or at least scared them off)</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1078933, member: 748"] Trolls aren't even needed, a horde of plain, common kobolds with bunches of crossbows that the wizard cast Mass Fly upon and two or three of them with an Invisibility Sphere. PCs won't be able to harm them because A) they can't see them as See Invisibility is a spell and B) They probably can't Fly without magic, and if they used ranged attacks it wouldn't be that effective. They have a lower AC within the field, making the kobold's have an easier them to hit them en masse. The wizard just has to be scrying, a contingency or readied action to teleport in when the antimagic field is down. Statwise, give kobolds masterwork light crossbows and masterwork arrows, and with the height bonus they should have a +5 attack bonus, and as they're invisible, their opponents lose their Dex mod to AC-meaning most of the kobolds probably have a 50% chance each of hitting the PCs, even more if they're just targetting the caster of the field, who prolly has an AC of around 10 when caught flat footed and with no magic or armor. If this isn't enough, the wizard can use Cat's Grace on the kobolds, and assuming the average of a 3 is rolled, that attack bonus is boosted up to +7 (since they would have 16 Dex). If there's a kobold sorcerer there, he could use True Strike, or, if you're using Relics and Rituals II, Mass True Strike would mean they all hit. If you *really* want to be nasty, you can use poisons as well. Congrats, you've just TPK'd a party with about 2 dozen Kobolds ;) (Or at least scared them off) [/QUOTE]
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