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<blockquote data-quote="I'm A Banana" data-source="post: 3097243" data-attributes="member: 2067"><p>I believe the idea of "knowing the right people" is a pretty important one for PS's feel. Sigil is a realm of machiavellian politics and reality-stradling organizations, and looking for portals is one of the major ways the PC's will get involved with these. "Knowledge is Power," after all, and the knowledge of an organization is going to be better kept and better organized than the knowledge of even the best-informed PC's. Faction connections are key -- much of the time, they just need to talk to their faction's Gateseeker and they'll have what they need (so that not every portal is an uphill struggle). </p><p></p><p>Either way, it should (generally) be emphasized that the PC's cannot go it alone and find everything they need. They need to please other people, put points into Knowledge (local), and use divination magic.</p><p></p><p>I'll often do something similar to ThirdWizard, and do some sort of "portal exploring roll" The PC's tell me how they want to find a portal -- Gather Information, Knowledge (Sigil), Knowledge (the Planes), <em>Detect Portal</em> spells, etc. The more specific their info, the bigger bonus they'll get -- if they say "I go talk to the dwarves in the ghetto to find that passage to the Dwarven Mountain," they get a bigger bonus. The roll then determines how much hassle they may have to go through to get it. Greasing their palms with silver is pretty basic "no hassle" kind of play, but if they roll low and don't use much strategy, they may find themselves sadled with sidequests, or quite in debt to those who gave them the portal.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3097243, member: 2067"] I believe the idea of "knowing the right people" is a pretty important one for PS's feel. Sigil is a realm of machiavellian politics and reality-stradling organizations, and looking for portals is one of the major ways the PC's will get involved with these. "Knowledge is Power," after all, and the knowledge of an organization is going to be better kept and better organized than the knowledge of even the best-informed PC's. Faction connections are key -- much of the time, they just need to talk to their faction's Gateseeker and they'll have what they need (so that not every portal is an uphill struggle). Either way, it should (generally) be emphasized that the PC's cannot go it alone and find everything they need. They need to please other people, put points into Knowledge (local), and use divination magic. I'll often do something similar to ThirdWizard, and do some sort of "portal exploring roll" The PC's tell me how they want to find a portal -- Gather Information, Knowledge (Sigil), Knowledge (the Planes), [I]Detect Portal[/I] spells, etc. The more specific their info, the bigger bonus they'll get -- if they say "I go talk to the dwarves in the ghetto to find that passage to the Dwarven Mountain," they get a bigger bonus. The roll then determines how much hassle they may have to go through to get it. Greasing their palms with silver is pretty basic "no hassle" kind of play, but if they roll low and don't use much strategy, they may find themselves sadled with sidequests, or quite in debt to those who gave them the portal. [/QUOTE]
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