Getting Attaached to Your Character

My players won't let me run a higher lethality campaign for them because they are too attached to their green level 1 PCs (who haven't even begun to adventure). ;)
 

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Writing up a new character is like meeting a prospective romance online.

You see all the important information up front: eye-color, activity preferences, religious beliefs, birthplace, occupation, general sexiness-level, etc.

But until you play mini-golf or storm the keep of a Dread Knight together, you have no idea if he/she is a soul-mate or a dud.

Besides, as Dumbledore said, "It is our choices, Harry, that show what we truly are." How can I know who my new character is until he's had a choice to return the princess to her father or tear off her head and wear it as a hat?
 


It's usually pretty quick for me but it depends on the setting and the character. There was a time when I had trouble getting attached to fighters or clerics for instance; I was determined to play wizards.

In general, I do game for a certain fantasy experience. The closer the game is to that experience, the faster I will get attached to a PC and vice versa.

Make me play a cannibal halfling warrior in Dark Sun and I will never get attached to that character. Let me play an honorable character in a high fantasy setting and I'll be attached within the first session.

That's not to say I can't enjoy a rogue in a campaign set in low magic, teaming city but it will take longer for me to get into the campaign.

Another way to look at it for me (and probably manny players), the closer a PC is to a player's "ideal PC and campaign" the faster the attachment. Hit very close to that and attachment might occur without any particular effort or merit on the referee's part. Deviate from that and more time will be required to attach with how much more time being largely determined by how engaging a campaign it is (usually but not always driven largely by the referee).

That's not to imply that referees should only try to target player's comfort zones. For one thing, it would be an unusual group for all players to have similar enough comfort zones to target. But it is useful to keep in mind as a ref when trying to hook your game group.
 

i tend not to get attached to characters, but to names sometimes I'll come up with a really kick ass name that just resonates with me, and if the character dies I'm not upset that he/she died, but I'm upset b/c that was a great name and now I can't use it again. :)
 

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