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General Tabletop Discussion
*Pathfinder & Starfinder
Getting away from "Daily" and "Milestone"
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<blockquote data-quote="Hadrian the Builder" data-source="post: 4731593" data-attributes="member: 73776"><p>No, I mean all daily powers, magic item or character, use healing surges. I want to get away from "time" as the basis for the daily powers.</p><p></p><p>I'm ok with players using dailies more. That's what I want. The sacrifice is that they have to spend healing surges to use them every time, and if they already used that daily power today, then they have to also spend their action point to recover it.</p><p></p><p>I think Rain of Steel is a great example for this. A fighter has at least 12 surges. If he spends a surge to get rain of Steel up every encounter, then he'll probably end up spending 3-4 surges per encounter just to use the daily and recover lost hit points. The more dailies he uses, the faster he depletes his reserves and the more dangerous battles will become as he gets close to running out of surges.</p><p></p><p>But the player gets more freedom to whip out those dailies and use them, knowing that if they hit the BBEG encounter, they will still be able to bring out their "Big Guns", as log as they have a surge left. Flexibility at a price</p><p></p><p>Also, I've been running a game where I allowed action points (actually I've replaced action points in my game) to recover (not use) daily powers and, surprisingly, I have not found it to be disruptive. I don't run a "power game", so I guess I just disagree with the D&D team on this one.</p><p></p><p>But, to sum your point (yes?):</p><p>One consequence of this house rule is that the party's effective power level is higher.</p></blockquote><p></p>
[QUOTE="Hadrian the Builder, post: 4731593, member: 73776"] No, I mean all daily powers, magic item or character, use healing surges. I want to get away from "time" as the basis for the daily powers. I'm ok with players using dailies more. That's what I want. The sacrifice is that they have to spend healing surges to use them every time, and if they already used that daily power today, then they have to also spend their action point to recover it. I think Rain of Steel is a great example for this. A fighter has at least 12 surges. If he spends a surge to get rain of Steel up every encounter, then he'll probably end up spending 3-4 surges per encounter just to use the daily and recover lost hit points. The more dailies he uses, the faster he depletes his reserves and the more dangerous battles will become as he gets close to running out of surges. But the player gets more freedom to whip out those dailies and use them, knowing that if they hit the BBEG encounter, they will still be able to bring out their "Big Guns", as log as they have a surge left. Flexibility at a price Also, I've been running a game where I allowed action points (actually I've replaced action points in my game) to recover (not use) daily powers and, surprisingly, I have not found it to be disruptive. I don't run a "power game", so I guess I just disagree with the D&D team on this one. But, to sum your point (yes?): One consequence of this house rule is that the party's effective power level is higher. [/QUOTE]
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Getting away from "Daily" and "Milestone"
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