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<blockquote data-quote="dvvega" data-source="post: 1815053" data-attributes="member: 524"><p>Well the best way that I have found is reading the entire story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However I don't mean verbatim. You yourself can go through and summarise the events of each session into a 2-3 sentence blurb.</p><p></p><p>Stringing these together it can be verbally spoken.</p><p></p><p>Ahead of time - before the first session of your new story arc, print and hand out all of the session notes that are available. Let everyone read them in their own time.</p><p></p><p>Then at the first session, use the quick summary method.</p><p></p><p>Of course if they want to start new characters then "fast forward" to a time after the war for example ... where they adventure in the land that "is now" as opposed to "what was". They could hear tales of their old characters, and you could summarise the happenings of the old campaign through rumours and heresay, sprinkled with lies. For example, one of the old PCs may have been an honorable Paladin who never took advantage of a woman - after many years of pub rumours, he's become homosexual, or worship some devil who condone beastiality or some such (do not flame me for use those as examples - they are just completely "wrong" for a Paladin).</p><p></p><p>The new party then sets out to prove/disprove some of the rumours perhaps just to vindicate their old characters' names. This way they are slowly reintroduced to your world/campaign.</p><p></p><p>The best time I had reliving the past was by writing a short A4 script for different parts of the previous campaign and having everyone read out parts.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1815053, member: 524"] Well the best way that I have found is reading the entire story :) However I don't mean verbatim. You yourself can go through and summarise the events of each session into a 2-3 sentence blurb. Stringing these together it can be verbally spoken. Ahead of time - before the first session of your new story arc, print and hand out all of the session notes that are available. Let everyone read them in their own time. Then at the first session, use the quick summary method. Of course if they want to start new characters then "fast forward" to a time after the war for example ... where they adventure in the land that "is now" as opposed to "what was". They could hear tales of their old characters, and you could summarise the happenings of the old campaign through rumours and heresay, sprinkled with lies. For example, one of the old PCs may have been an honorable Paladin who never took advantage of a woman - after many years of pub rumours, he's become homosexual, or worship some devil who condone beastiality or some such (do not flame me for use those as examples - they are just completely "wrong" for a Paladin). The new party then sets out to prove/disprove some of the rumours perhaps just to vindicate their old characters' names. This way they are slowly reintroduced to your world/campaign. The best time I had reliving the past was by writing a short A4 script for different parts of the previous campaign and having everyone read out parts. [/QUOTE]
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