Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Getting back on the horse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 4504814" data-attributes="member: 317"><p>Hi Ari,</p><p></p><p>So far, 4e has been a blast to run, with few, if any difficulties. I'm running two campaigns, one is at 6th level, the other at 4th. A few things I do to help me and speed up play:</p><p></p><p>* I got some poker chips and painted them different colors (one for ongoing damage, one for dazed, one for stunned, one for dying, etc). Then, when a character is suffering from a condition during a combat, I put the chip under the base corresponding to its condition. Makes it easy to keep track of. (I stole this from Savage Worlds).</p><p></p><p>* I have a small whiteboard to track initiative on, and put it on the table in front of the players once a combat starts. It helps us to keep track of who goes when.</p><p></p><p>* This one speeds things up for players: USE POWER CARDS with all relevant info on them for that PC's power. This greatly reduces book-flipping, and once an encounter or daily power is used, you just put it in a discard pile.</p><p></p><p>Those are the three major things that helped to really streamline play. If I think of more later, I'll let you know.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4504814, member: 317"] Hi Ari, So far, 4e has been a blast to run, with few, if any difficulties. I'm running two campaigns, one is at 6th level, the other at 4th. A few things I do to help me and speed up play: * I got some poker chips and painted them different colors (one for ongoing damage, one for dazed, one for stunned, one for dying, etc). Then, when a character is suffering from a condition during a combat, I put the chip under the base corresponding to its condition. Makes it easy to keep track of. (I stole this from Savage Worlds). * I have a small whiteboard to track initiative on, and put it on the table in front of the players once a combat starts. It helps us to keep track of who goes when. * This one speeds things up for players: USE POWER CARDS with all relevant info on them for that PC's power. This greatly reduces book-flipping, and once an encounter or daily power is used, you just put it in a discard pile. Those are the three major things that helped to really streamline play. If I think of more later, I'll let you know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Getting back on the horse
Top