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Getting back on the horse
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<blockquote data-quote="That One Guy" data-source="post: 4504871" data-attributes="member: 64672"><p>Mr. Marmell,</p><p></p><p>I imagine most of the problems of play at various tiers have come up, and I also am guessing you've read or skimmed a lot to know...</p><p>-Minions can be too easy sometimes. Have them come in waves, or be intentionally weak. Similarly, if the party has no controller, minions can be quite scary. There are some good house rules on the boards for making them more dangerous.</p><p>-At low levels, the game is teaching the players how to play it. They have fewer resources to manage and fights can get dry pretty quickly. "Saying yes" to random ideas can be a good way of mixing up a fight. Offering objects that supply cover and interesting terrain can turn fights from boring to fun at these levels.</p><p>-Be tactically minded. Consider how the baddies will organize an attack in advance, or a few different strategies they might commonly employ. The MM should help w/ that.</p><p>* Impromptu attacks. If someone uses a random object (like a torch) I would suggest making it a limited use power (from page 42) instead of being an improvised weapon. A player in one of my games was going to do this and realized that as much as it would make sense (fighting those bloody frost zombies), it would be significantly weaker. Something like this is not good. Reward clever actions, but don't make them outshine encounter or daily powers... but letting them trump @Wills (IMO) is acceptable.</p><p>* Those bloody frost zombies. I don't recall what they're called, but they're the ones w/ that insane aura of cold (ice reaper?). They are really tough. Watch out for monsters that are inappropriately powered. If one ends up falling into your mix, don't be afraid to let it be a "weaker one" and reduce its HP or defenses.</p><p>* If it is emphasizing the Fey, then I'd say expand past what has been written about the Eladrin, etc. In my game I had them have structures of houses and fiefdoms that are somewhat removed from the material plane and struggles therein. </p><p></p><p>...But I honestly am quite jealous of your PCs, I'm sure you're going to be an awesome DM.</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4504871, member: 64672"] Mr. Marmell, I imagine most of the problems of play at various tiers have come up, and I also am guessing you've read or skimmed a lot to know... -Minions can be too easy sometimes. Have them come in waves, or be intentionally weak. Similarly, if the party has no controller, minions can be quite scary. There are some good house rules on the boards for making them more dangerous. -At low levels, the game is teaching the players how to play it. They have fewer resources to manage and fights can get dry pretty quickly. "Saying yes" to random ideas can be a good way of mixing up a fight. Offering objects that supply cover and interesting terrain can turn fights from boring to fun at these levels. -Be tactically minded. Consider how the baddies will organize an attack in advance, or a few different strategies they might commonly employ. The MM should help w/ that. * Impromptu attacks. If someone uses a random object (like a torch) I would suggest making it a limited use power (from page 42) instead of being an improvised weapon. A player in one of my games was going to do this and realized that as much as it would make sense (fighting those bloody frost zombies), it would be significantly weaker. Something like this is not good. Reward clever actions, but don't make them outshine encounter or daily powers... but letting them trump @Wills (IMO) is acceptable. * Those bloody frost zombies. I don't recall what they're called, but they're the ones w/ that insane aura of cold (ice reaper?). They are really tough. Watch out for monsters that are inappropriately powered. If one ends up falling into your mix, don't be afraid to let it be a "weaker one" and reduce its HP or defenses. * If it is emphasizing the Fey, then I'd say expand past what has been written about the Eladrin, etc. In my game I had them have structures of houses and fiefdoms that are somewhat removed from the material plane and struggles therein. ...But I honestly am quite jealous of your PCs, I'm sure you're going to be an awesome DM. [/QUOTE]
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