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Getting back on the horse
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<blockquote data-quote="Asmor" data-source="post: 4505695" data-attributes="member: 1154"><p>Be wary of minions... I have no problem with minions dying with an attack roll, but it annoys me when a player plops down something that deals a tiny amount of damage with no attack roll and takes them out. I've personally adopted a house rule that minions can only be killed by effects which required an attack roll in order to hit them. That said, and to hopefully prevent a thread jack, I'll also note that a lot of people feel that this is unnecessary or too heavy-handed, so to each their own.</p><p></p><p>I've been very disappointed with skill challenges in practice. Love the concept, but it just falls flat in execution. I think my issue is that a skill challenge system-- any system-- will never approximate every situation well. I think the best option is to take the idea of a skill challenge, but change it to suit your given situation. An entire party climbing a sheer cliff is a very, very different experience from the rogue trying to open a gate while his allies hold off a horde of orcs, for example.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4505695, member: 1154"] Be wary of minions... I have no problem with minions dying with an attack roll, but it annoys me when a player plops down something that deals a tiny amount of damage with no attack roll and takes them out. I've personally adopted a house rule that minions can only be killed by effects which required an attack roll in order to hit them. That said, and to hopefully prevent a thread jack, I'll also note that a lot of people feel that this is unnecessary or too heavy-handed, so to each their own. I've been very disappointed with skill challenges in practice. Love the concept, but it just falls flat in execution. I think my issue is that a skill challenge system-- any system-- will never approximate every situation well. I think the best option is to take the idea of a skill challenge, but change it to suit your given situation. An entire party climbing a sheer cliff is a very, very different experience from the rogue trying to open a gate while his allies hold off a horde of orcs, for example. [/QUOTE]
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